PADANAN PINTAR: TOWARDS A GAME-BASED APPROACH FOR REGULATING SENSORY AND EMOTIONAL OVERLOAD IN CHILDREN WITH ASD

This research aimed to develop an interactive game application to help children with Autism Spectrum Disorder (ASD) manage sensory and emotional overload, which often leads to behavioural issues like tantrums. The game was designed by gaining a deeper understanding of ASD through interviews and observations. Key game requirements were identified to create an optimal experience for this specific audience. The result was the development of Padanan Pintar, a mobile application aimed at reducing sensory overload while promoting emotional regulation in children with ASD. Additionally, the game has the potential to improve cognitive skills by maintaining control over emotional and behavioural responses. User testing with autistic children showed positive engagement, emotional reactions, and behavioural outcomes. These results suggest that the game effectively provides a calming effect, minimizes sensory overload, and encourages relaxation.

Authors

Institutions

Publication Details

Journal
Journal of Creative Industry and Sustainable Culture
Published
2024-10-31
DOI
https://doi.org/10.32890/jcisc2024.3.7
Citations
1
Primary Topic
Child Development and Education
Type
article
Field-Weighted Citation Impact
2.10
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

PADANAN PINTAR: TOWARDS A GAME-BASED APPROACH FOR REGULATING SENSORY AND EMOTIONAL OVERLOAD IN CHILDREN WITH ASD

Aeni Zuhana Saidin, Nur Asyiqin Marini Mohd Salmi, Alya Najwa Shukri
1 citations
Journal of Creative Industry and Sustainable Culture
Child Development and Education
2.10
article

PADANAN PINTAR: TOWARDS A GAME-BASED APPROACH FOR REGULATING SENSORY AND EMOTIONAL OVERLOAD IN CHILDREN WITH ASD

Aeni Zuhana Saidin, Nur Asyiqin Marini Mohd Salmi, Alya Najwa Shukri
article en
1 citations

Abstract

This research aimed to develop an interactive game application to help children with Autism Spectrum Disorder (ASD) manage sensory and emotional overload, which often leads to behavioural issues like tantrums. The game was designed by gaining a deeper understanding of ASD through interviews and observations. Key game requirements were identified to create an optimal experience for this specific audience. The result was the development of Padanan Pintar, a mobile application aimed at reducing sensory overload while promoting emotional regulation in children with ASD. Additionally, the game has the potential to improve cognitive skills by maintaining control over emotional and behavioural responses. User testing with autistic children showed positive engagement, emotional reactions, and behavioural outcomes. These results suggest that the game effectively provides a calming effect, minimizes sensory overload, and encourages relaxation.

Journal of Creative Industry and Sustainable CultureVol. 3
Multimedia University (MY), Northern University of Malaysia (MY)
Openalex Percentile: Top 10%
Child Development and Education
2.10
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

PADANAN PINTAR: TOWARDS A GAME-BASED APPROACH FOR REGULATING SENSORY AND EMOTIONAL OVERLOAD IN CHILDREN WITH ASD — Aeni Zuhana Saidin, Nur Asyiqin Marini Mohd Salmi, et al. · Journal of Creative Industry and Sustainable Culture (2024) | TGRS Research Map | TGRS