Online Interactive through Branded Entertainment Games as Marketing Communication Activities in the Digital Era

One-way advertising messages no longer get the attention of the entire audience because of the presence of new technology. Human tendency to reject the message of advertising because his presence appears in the middle of the fun that is being done. Marketers need to think of new ways to keep advertising by getting into the excitement, creating interactions, and spreading messages in an integrated way. Online interactive with the concept of branded entertainment games becomes an effort by marketers to make targets become captive audiences. This research is a qualitative study with an analysis of literature study discourse on online interaction and branding studies. The need for the process of Analysis, design, development, implementation, and evaluation through the concept of ADDIE in interactive online activities through branded entertainment games. The integration of messages needs to be reflected in the product, namely the games themselves, the design of the integration of marketing communication messages and the integration of messages in online interactive. The integration of messages is necessary to make the audience will receive the same message so that it is easy to recognize the brand through marketing communication activities. Marketers need to evaluate each of their marketing activities because digital conditions are fast becoming obsolete with the presence of a newness that appears. Key Word: Branded Entertainment, Game, Digital Marketing, Marketing Communications, Online Interactive

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Publication Details

Journal
Jurnal Ilmiah LISKI (Lingkar Studi Komunikasi)
Published
2024-11-06
DOI
https://doi.org/10.25124/liski.v10i2.7277
Citations
2
Primary Topic
Digital Marketing and Social Media
Type
article
Field-Weighted Citation Impact
2.26
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article

Online Interactive through Branded Entertainment Games as Marketing Communication Activities in the Digital Era

Nafiah Ariyani, Indra Novianto Adibayu Pamungkas
2 citations
Jurnal Ilmiah LISKI (Lingkar Studi Komunikasi)
Digital Marketing and Social Media
2.26
article

Online Interactive through Branded Entertainment Games as Marketing Communication Activities in the Digital Era

Nafiah Ariyani, Indra Novianto Adibayu Pamungkas
article en
2 citations

Abstract

One-way advertising messages no longer get the attention of the entire audience because of the presence of new technology. Human tendency to reject the message of advertising because his presence appears in the middle of the fun that is being done. Marketers need to think of new ways to keep advertising by getting into the excitement, creating interactions, and spreading messages in an integrated way. Online interactive with the concept of branded entertainment games becomes an effort by marketers to make targets become captive audiences. This research is a qualitative study with an analysis of literature study discourse on online interaction and branding studies. The need for the process of Analysis, design, development, implementation, and evaluation through the concept of ADDIE in interactive online activities through branded entertainment games. The integration of messages needs to be reflected in the product, namely the games themselves, the design of the integration of marketing communication messages and the integration of messages in online interactive. The integration of messages is necessary to make the audience will receive the same message so that it is easy to recognize the brand through marketing communication activities. Marketers need to evaluate each of their marketing activities because digital conditions are fast becoming obsolete with the presence of a newness that appears. Key Word: Branded Entertainment, Game, Digital Marketing, Marketing Communications, Online Interactive

Jurnal Ilmiah LISKI (Lingkar Studi Komunikasi)Vol. 10(2)
Universitas Sahid Jakarta (ID), Telkom University (ID)
Openalex Percentile: Top 9%
Digital Marketing and Social Media
2.26
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Online Interactive through Branded Entertainment Games as Marketing Communication Activities in the Digital Era — Nafiah Ariyani, Indra Novianto Adibayu Pamungkas · Jurnal Ilmiah LISKI (Lingkar Studi Komunikasi) (2024) | TGRS Research Map | TGRS