A Study on The Proposed Prototype of aB: an E-Commerce Platform for Games and Gaming Equipment

Abstract — This research investigates the intersection of e-commerce and gaming, focusing on enhancing the user experience and functionality of the aB application. Leveraging methodologies such as the System Usability Scale (SUS) and the Six Thinking Hats survey, the study provides comprehensive insights into user preferences, market trends, and strategic opportunities within the gaming e-commerce landscape. Through a thorough SWOT analysis, key strengths, weaknesses, opportunities, and threats are identified, informing targeted strategies to optimize the aB platform. The TOWS matrix guides the formulation of actionable recommendations aimed at bolstering competitiveness and user engagement. Analysis of the collected data reveals positive user perceptions of the aB application's usability and functionality, with particular strengths identified in its intuitive interface and diverse product offerings. The application's prototype is also proven to be acceptable based on the SUS score of 79. Additionally based on the collected data, the researchers recommend that a prototype similar to aB must have UI elements that are simpler and streamlined.

Authors

Institutions

Publication Details

Published
2024-09-13
DOI
https://doi.org/10.1145/3698062.3698086
Primary Topic
Technology Adoption and User Behaviour
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

A Study on The Proposed Prototype of aB: an E-Commerce Platform for Games and Gaming Equipment

Miluska Odely Rodriguez Saavedra, Rafael Fajardo, Grace Lorraine Intal, Gloren S. Fuentes et al.
Technology Adoption and User Behaviour
article

A Study on The Proposed Prototype of aB: an E-Commerce Platform for Games and Gaming Equipment

Miluska Odely Rodriguez Saavedra, Rafael Fajardo, Grace Lorraine Intal, Gloren S. Fuentes, Keith Daniell Labao, Julia Russelle Lumabi
article en

Abstract

Abstract — This research investigates the intersection of e-commerce and gaming, focusing on enhancing the user experience and functionality of the aB application. Leveraging methodologies such as the System Usability Scale (SUS) and the Six Thinking Hats survey, the study provides comprehensive insights into user preferences, market trends, and strategic opportunities within the gaming e-commerce landscape. Through a thorough SWOT analysis, key strengths, weaknesses, opportunities, and threats are identified, informing targeted strategies to optimize the aB platform. The TOWS matrix guides the formulation of actionable recommendations aimed at bolstering competitiveness and user engagement. Analysis of the collected data reveals positive user perceptions of the aB application's usability and functionality, with particular strengths identified in its intuitive interface and diverse product offerings. The application's prototype is also proven to be acceptable based on the SUS score of 79. Additionally based on the collected data, the researchers recommend that a prototype similar to aB must have UI elements that are simpler and streamlined.

Mapúa University (PH)
Industry, innovation and infrastructure
Openalex Percentile: Top 73%
Technology Adoption and User Behaviour
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

A Study on The Proposed Prototype of aB: an E-Commerce Platform for Games and Gaming Equipment — Miluska Odely Rodriguez Saavedra, Rafael Fajardo, et al. · (2024) | TGRS Research Map | TGRS