VRA-L: A real-time system for generating expressive avatar animations and object detection based on RGB cameras and monocular videos

To achieve low-cost, markerless motion capture, the system uses MediaPipe for pose estimation and Kalidokit for real-time 3D character animation. It employs a key-value pair mapping technique for versatile skeleton control and camera simulation for user interaction. The system integrates Graph Convolutional Networks (GCN) for feature learning and Long Short-Term Memory (LSTM) networks for processing temporal sequences. By extracting key skeletal points from hands, face, and pose, and combining them with GCN and LSTM, it accurately captures human poses. On an RTX 4070 device, it showed a 30% reduction in acceleration error and a 65% reduction in network parameters and computational load, achieving 55-60 frames per second for 3-Dimension pose estimation. Spherical linear interpolation is applied to enhance motion smoothness, providing a good user experience with real-time action recognition and display.

Authors

Institutions

Publication Details

Published
2024-09-13
DOI
https://doi.org/10.1145/3700906.3700954
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

VRA-L: A real-time system for generating expressive avatar animations and object detection based on RGB cameras and monocular videos

Qiaole Zhao, Zhihao Lai
Human Pose and Action Recognition
article

VRA-L: A real-time system for generating expressive avatar animations and object detection based on RGB cameras and monocular videos

Qiaole Zhao, Zhihao Lai
article en

Abstract

To achieve low-cost, markerless motion capture, the system uses MediaPipe for pose estimation and Kalidokit for real-time 3D character animation. It employs a key-value pair mapping technique for versatile skeleton control and camera simulation for user interaction. The system integrates Graph Convolutional Networks (GCN) for feature learning and Long Short-Term Memory (LSTM) networks for processing temporal sequences. By extracting key skeletal points from hands, face, and pose, and combining them with GCN and LSTM, it accurately captures human poses. On an RTX 4070 device, it showed a 30% reduction in acceleration error and a 65% reduction in network parameters and computational load, achieving 55-60 frames per second for 3-Dimension pose estimation. Spherical linear interpolation is applied to enhance motion smoothness, providing a good user experience with real-time action recognition and display.

Southeast University Chengxian College, Xi’an Jiaotong-Liverpool University (CN), Southeast University (CN)
Openalex Percentile: Top 78%
Human Pose and Action Recognition
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.