The Effectiveness of Metaverse in e-Learning

Via application of a 3D model to teach students a topic in astronomy, feedback on their experiences was evaluated via a questionnaire. The purpose of delivering this content via virtual reality was to assess participants' attitudes toward this technology and identify the factors that influence their willingness to use it. The analysis of students' responses to the questions revealed that user interface had a significant impact on their attitudes, which in turn indeed increased their willingness to use immersive technology in e-learning. The study applied the Partial Least Squares (PLS-SEM) analytical method to construct structural equations. For this purpose, survey data were collected from a comprehensive questionnaire distributed between 122 students of an educational institute in Iran. All the people present in this institution participated after undergoing special training compatible with virtual reality and metaverse techniques. So, in this study, the sample is the institute’s population. The results confirm six hypotheses about positive relationships between facilitating conditions and usability of metaverse technology for students' attention and study motivation.

Authors

Publication Details

Journal
Current Trends in Mass Communication
Published
2024-10-28
DOI
https://doi.org/10.33140/ctmc.03.01.05
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

The Effectiveness of Metaverse in e-Learning

Henk Koppelaar, Ali Moeini, Sina Sayardoost Tabrizi, Asal Etaati
Current Trends in Mass Communication
Virtual Reality Applications and Impacts
article

The Effectiveness of Metaverse in e-Learning

Henk Koppelaar, Ali Moeini, Sina Sayardoost Tabrizi, Asal Etaati
article en

Abstract

Via application of a 3D model to teach students a topic in astronomy, feedback on their experiences was evaluated via a questionnaire. The purpose of delivering this content via virtual reality was to assess participants' attitudes toward this technology and identify the factors that influence their willingness to use it. The analysis of students' responses to the questions revealed that user interface had a significant impact on their attitudes, which in turn indeed increased their willingness to use immersive technology in e-learning. The study applied the Partial Least Squares (PLS-SEM) analytical method to construct structural equations. For this purpose, survey data were collected from a comprehensive questionnaire distributed between 122 students of an educational institute in Iran. All the people present in this institution participated after undergoing special training compatible with virtual reality and metaverse techniques. So, in this study, the sample is the institute’s population. The results confirm six hypotheses about positive relationships between facilitating conditions and usability of metaverse technology for students' attention and study motivation.

Current Trends in Mass CommunicationVol. 3(1)
Quality Education
Openalex Percentile: Top 77%
Virtual Reality Applications and Impacts
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The Effectiveness of Metaverse in e-Learning — Henk Koppelaar, Ali Moeini, et al. · Current Trends in Mass Communication (2024) | TGRS Research Map | TGRS