Level-Up Learning: Using Games to Teach English Across Student Levels

This study explores the use of gamification in teaching English to 70 students in Azerbaijan, aged 11 to 17, with varying proficiency levels ranging from below A1 to B1. Tailored games were implemented to address the needs of beginners, intermediates, and advanced learners, fostering engagement, vocabulary acquisition, grammar improvement, and critical thinking. The results highlight the effectiveness of level-appropriate games in enhancing language skills, despite challenges such as diverse preferences and proficiency gaps. Recommendations for integrating digital gaming platforms and studying long-term impacts are provided to guide future research and practice.

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Publication Details

Journal
EuroGlobal Journal of Linguistics and Language Education.
Published
2024-12-06
DOI
https://doi.org/10.69760/egjlle.20240104
Citations
11
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
8.70
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article

Level-Up Learning: Using Games to Teach English Across Student Levels

Hasan Alisoy, Zarifa Sadiqzade
11 citations
EuroGlobal Journal of Linguistics and Language Education.
Educational Games and Gamification
8.70
article

Level-Up Learning: Using Games to Teach English Across Student Levels

Hasan Alisoy, Zarifa Sadiqzade
article en
11 citations

Abstract

This study explores the use of gamification in teaching English to 70 students in Azerbaijan, aged 11 to 17, with varying proficiency levels ranging from below A1 to B1. Tailored games were implemented to address the needs of beginners, intermediates, and advanced learners, fostering engagement, vocabulary acquisition, grammar improvement, and critical thinking. The results highlight the effectiveness of level-appropriate games in enhancing language skills, despite challenges such as diverse preferences and proficiency gaps. Recommendations for integrating digital gaming platforms and studying long-term impacts are provided to guide future research and practice.

EuroGlobal Journal of Linguistics and Language Education.Vol. 1(3)
Nakhchivan State University (AZ)
Quality Education
Openalex Percentile: Top 2%
Educational Games and Gamification
8.70
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