Research on the Feminist Emotional Communication in Otome Games

This paper focuses on the unique cultural carrier of otome games, delving into the manifestations of feminist emotional communication, the impact on players, and the challenges and problems faced. By analyzing the feminist elements reflected in the character construction, narrative, and interactive mechanisms of otome games, this study reveals its positive role in disseminating feminist ideas, enhancing the self-identity of female players, and enriching emotional experiences. At the same time, it also points out the limitations and challenges brought by commercialization, depth of communication, and external social environments. The aim is to provide a more comprehensive understanding of the cultural value of otome games, optimize their feminist emotional communication effects, and contribute to the construction of a more equal and inclusive social and cultural environment.

Authors

Publication Details

Journal
Highlights in Art and Design
Published
2024-12-07
DOI
https://doi.org/10.54097/k6kjnt97
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00
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article

Research on the Feminist Emotional Communication in Otome Games

Chu Zhang
Highlights in Art and Design
Human Motion and Animation
article

Research on the Feminist Emotional Communication in Otome Games

Chu Zhang
article en

Abstract

This paper focuses on the unique cultural carrier of otome games, delving into the manifestations of feminist emotional communication, the impact on players, and the challenges and problems faced. By analyzing the feminist elements reflected in the character construction, narrative, and interactive mechanisms of otome games, this study reveals its positive role in disseminating feminist ideas, enhancing the self-identity of female players, and enriching emotional experiences. At the same time, it also points out the limitations and challenges brought by commercialization, depth of communication, and external social environments. The aim is to provide a more comprehensive understanding of the cultural value of otome games, optimize their feminist emotional communication effects, and contribute to the construction of a more equal and inclusive social and cultural environment.

Highlights in Art and DesignVol. 8(2)
Openalex Percentile: Top 74%
Human Motion and Animation
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