Visitors’ Acceptance of Wearable AR Technology in Museums

This study measured the relationship between the variables that influence museum visitors’ use of wearable augmented reality (AR) technology using the technology acceptance model (TAM). We hypothesized that visual appeal, technological readiness, and facilitating conditions positively influence museum visitors’ technological beliefs and intentions to use AR. The results of partial least squares structural equation modeling analysis confirmed most of our hypotheses. Interviews with museum visitors revealed that AR visitors exhibited more complex perspectives than traditional visitors, which requires further use of digital technology to meet increasingly complex user demands. The variables of AR sound effects and leasing costs should also not be overlooked. The research results indicate the necessity of further enhancing the overall comfort of wearable AR while considering the growing number of users who wear glasses.

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Publication Details

Journal
SAGE Open
Published
2024-10-01
DOI
https://doi.org/10.1177/21582440241303507
Citations
11
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
4.09
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article

Visitors’ Acceptance of Wearable AR Technology in Museums

Jin-Wei Nie, Jing Ye, Jia Li, Chan Lv et al.
11 citations
SAGE Open
Virtual Reality Applications and Impacts
4.09
article

Visitors’ Acceptance of Wearable AR Technology in Museums

Jin-Wei Nie, Jing Ye, Jia Li, Chan Lv, Xian-Feng Tu
article en
11 citations

Abstract

This study measured the relationship between the variables that influence museum visitors’ use of wearable augmented reality (AR) technology using the technology acceptance model (TAM). We hypothesized that visual appeal, technological readiness, and facilitating conditions positively influence museum visitors’ technological beliefs and intentions to use AR. The results of partial least squares structural equation modeling analysis confirmed most of our hypotheses. Interviews with museum visitors revealed that AR visitors exhibited more complex perspectives than traditional visitors, which requires further use of digital technology to meet increasingly complex user demands. The variables of AR sound effects and leasing costs should also not be overlooked. The research results indicate the necessity of further enhancing the overall comfort of wearable AR while considering the growing number of users who wear glasses.

SAGE OpenVol. 14(4)
Chung Yuan Christian University (TW), Jiaxing University (CN), Wuyi University (CN)
Openalex Percentile: Top 6%
Virtual Reality Applications and Impacts
4.09
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