Workout at a virtual gym: Surrounding avatar’s motion speed and exercise intensity effect on the user’s time perception

This study explored the relationship between surrounding avatars and time perception in a virtual reality (VR) gymnasium. Previous research has highlighted that motion speed and exercise intensity significantly influence time perception. In VR, time perception is shaped by various factors, such as an avatar's embodiment at different levels. However, the specific effects of the surrounding avatar on time perception in a VR gymnasium context remain unclear. Thus, this study focuses on two key attributes of the surrounding avatar: (1) motion speeds and (2) exercise intensity. Participants in a VR gymnasium either rode a stationary bike or sat on one while observing avatars performing exercises in the virtual environment(VE). They were then asked to estimate the duration judgment and the feeling of the passage of time for each task. The results revealed that when the surrounding avatars exercised at a faster motion speed, participants perceived the duration of time as longer and felt that time passed more quickly. Additionally, high-intensity exercise led participants to perceive the passage of time as faster.

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Publication Details

Journal
PLoS ONE
Published
2024-12-06
DOI
https://doi.org/10.1371/journal.pone.0311860
Citations
2
Primary Topic
Visual perception and processing mechanisms
Type
article
Field-Weighted Citation Impact
0.69
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article

Workout at a virtual gym: Surrounding avatar’s motion speed and exercise intensity effect on the user’s time perception

Takaya Yuizono, Hideaki Kanai, Tzu-Yang Wang, Bingcheng Ke
2 citations
PLoS ONE
Visual perception and processing mechanisms
0.69
article

Workout at a virtual gym: Surrounding avatar’s motion speed and exercise intensity effect on the user’s time perception

Takaya Yuizono, Hideaki Kanai, Tzu-Yang Wang, Bingcheng Ke
article en
2 citations

Abstract

This study explored the relationship between surrounding avatars and time perception in a virtual reality (VR) gymnasium. Previous research has highlighted that motion speed and exercise intensity significantly influence time perception. In VR, time perception is shaped by various factors, such as an avatar's embodiment at different levels. However, the specific effects of the surrounding avatar on time perception in a VR gymnasium context remain unclear. Thus, this study focuses on two key attributes of the surrounding avatar: (1) motion speeds and (2) exercise intensity. Participants in a VR gymnasium either rode a stationary bike or sat on one while observing avatars performing exercises in the virtual environment(VE). They were then asked to estimate the duration judgment and the feeling of the passage of time for each task. The results revealed that when the surrounding avatars exercised at a faster motion speed, participants perceived the duration of time as longer and felt that time passed more quickly. Additionally, high-intensity exercise led participants to perceive the passage of time as faster.

PLoS ONEVol. 19(12)
Japan Advanced Institute of Science and Technology (JP)
Openalex Percentile: Top 29%
Visual perception and processing mechanisms
0.69
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