HoloGaussian Digital Twin: Reconstructing 3D Scenes with Gaussian Splatting for Tabletop Hologram Visualization of Real Environments

Several studies have explored the use of hologram technology in architecture and urban design, demonstrating its feasibility. Holograms can represent 3D spatial data and offer an immersive experience, potentially replacing traditional methods such as physical 3D and offering a promising alternative to mixed-reality display technologies. Holograms can visualize realistic scenes such as buildings, cityscapes, and landscapes using the novel view synthesis technique. This study examines the suitability of spatial data collected through the Gaussian splatting method for tabletop hologram visualization. Recent advancements in Gaussian splatting algorithms allow for real-time spatial data collection of a higher quality compared to photogrammetry and neural radiance fields. Both hologram visualization and Gaussian splatting share similarities in that they recreate 3D scenes without the need for mesh reconstruction. In this research, unmanned aerial vehicle-acquired primary image data were processed for 3D reconstruction using Gaussian splatting techniques and subsequently visualized through holographic displays. Two experimental environments were used, namely, a building and a university campus. As a result, 3D Gaussian data have proven to be an ideal spatial data source for hologram visualization, offering new possibilities for real-time motion holograms of real environments and digital twins.

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Institutions

Publication Details

Journal
Remote Sensing
Published
2024-12-06
DOI
https://doi.org/10.3390/rs16234591
Citations
2
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.50

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article

HoloGaussian Digital Twin: Reconstructing 3D Scenes with Gaussian Splatting for Tabletop Hologram Visualization of Real Environments

Leehwan Hwang, Philippe Gentet, Viet-Hoang Le, Tam Le Phuc et al.
2 citations
Remote Sensing
Augmented Reality Applications
0.50
article

HoloGaussian Digital Twin: Reconstructing 3D Scenes with Gaussian Splatting for Tabletop Hologram Visualization of Real Environments

Leehwan Hwang, Philippe Gentet, Viet-Hoang Le, Tam Le Phuc, Seung-Hyun Lee, Jinwon Choi
article en
2 citations

Abstract

Several studies have explored the use of hologram technology in architecture and urban design, demonstrating its feasibility. Holograms can represent 3D spatial data and offer an immersive experience, potentially replacing traditional methods such as physical 3D and offering a promising alternative to mixed-reality display technologies. Holograms can visualize realistic scenes such as buildings, cityscapes, and landscapes using the novel view synthesis technique. This study examines the suitability of spatial data collected through the Gaussian splatting method for tabletop hologram visualization. Recent advancements in Gaussian splatting algorithms allow for real-time spatial data collection of a higher quality compared to photogrammetry and neural radiance fields. Both hologram visualization and Gaussian splatting share similarities in that they recreate 3D scenes without the need for mesh reconstruction. In this research, unmanned aerial vehicle-acquired primary image data were processed for 3D reconstruction using Gaussian splatting techniques and subsequently visualized through holographic displays. Two experimental environments were used, namely, a building and a university campus. As a result, 3D Gaussian data have proven to be an ideal spatial data source for hologram visualization, offering new possibilities for real-time motion holograms of real environments and digital twins.

Remote SensingVol. 16(23)
Kwangwoon University (KR), University of Economics Ho Chi Minh City (VN)
Kwangwoon University, Ministry of Culture, Sports and Tourism, Korea Creative Content Agency, Iran Telecommunication Research Center, Ministry of Science and ICT, South Korea, Institute for Information and Communications Technology Promotion
Sustainable cities and communities
Openalex Percentile: Top 33%
Augmented Reality Applications
0.50
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