The party’s not over: Living situation, perceived party norms, and drinking games behavior among college students during the pandemic (COVID-19)

<b>Objective:</b> Playing drinking games (DGs) is a common, socially-interactive risky drinking activity. During the pandemic, many students either returned home to live with their parents or remained on campus. Because DGs often require social interaction, playing DGs in-person can increase students' risk for COVID-19 exposure. Thus, we examined whether living situation and perceptions of one's college/university as a party school increased risk for playing DGs in-person during a pandemic. <b>Method:</b> Students who reported recent alcohol use from 12 colleges/universities (n = 874; Mage = 19.38/SDage = 1.40; 75.6% White) completed self-report measures of alcohol use, DGs participation, demographics, and residential status in Fall 2020 to Spring 2021. Univariate and multivariate analyses were conducted. <b>Results:</b> Overall, 62.8% of students played DGs in-person during the pandemic. Those who lived with roommates were at increased risk compared to those who lived with parents. <b>Conclusions:</b> Given health risks of playing DGs in-person, targeted efforts may be warranted among at-risk students.

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Publication Details

Journal
Journal of American College Health
Published
2024-12-06
DOI
https://doi.org/10.1080/07448481.2024.2431713
Primary Topic
Substance Abuse Treatment and Outcomes
Type
article
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article

The party’s not over: Living situation, perceived party norms, and drinking games behavior among college students during the pandemic (COVID-19)

Byron L. Zamboanga, Kayla Ford, Banan Ramarushton, Miller Bacon et al.
Journal of American College Health
Substance Abuse Treatment and Outcomes
article

The party’s not over: Living situation, perceived party norms, and drinking games behavior among college students during the pandemic (COVID-19)

Byron L. Zamboanga, Kayla Ford, Banan Ramarushton, Miller Bacon, Heidemarie Blumenthal, Kathryne Van Hedger, Margo C. Hurlocker, Michael B. Madson
article en

Abstract

<b>Objective:</b> Playing drinking games (DGs) is a common, socially-interactive risky drinking activity. During the pandemic, many students either returned home to live with their parents or remained on campus. Because DGs often require social interaction, playing DGs in-person can increase students' risk for COVID-19 exposure. Thus, we examined whether living situation and perceptions of one's college/university as a party school increased risk for playing DGs in-person during a pandemic. <b>Method:</b> Students who reported recent alcohol use from 12 colleges/universities (n = 874; Mage = 19.38/SDage = 1.40; 75.6% White) completed self-report measures of alcohol use, DGs participation, demographics, and residential status in Fall 2020 to Spring 2021. Univariate and multivariate analyses were conducted. <b>Results:</b> Overall, 62.8% of students played DGs in-person during the pandemic. Those who lived with roommates were at increased risk compared to those who lived with parents. <b>Conclusions:</b> Given health risks of playing DGs in-person, targeted efforts may be warranted among at-risk students.

Journal of American College HealthVol. 73(4)
University of North Texas (US), Western University (CA), University of New Mexico (US), MIND Research Institute (US), University of Southern Mississippi (US), University of Arkansas at Fayetteville (US)
Openalex Percentile: Top 67%
Substance Abuse Treatment and Outcomes
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