Designing Near-Optimal Partially Observable Reinforcement Learning

Partially observable Markov decision processes (POMDPs) have been widely applied in various real-world applications. However, existing results have shown that learning in POMDPs is intractable in the worst case. The main challenge lies in the lack of latent state information. For example, in wireless channel scheduling, due to energy and security constraints, it is usually difficult or impossible for the user to know the conditions/states of all channels. Thus, a key fundamental question here is: how much online state information (OSI) is sufficient to achieve tractability? In this paper, we make the first effort to establish fundamental conditions and methods for bridging the gap between partially observable reinforcement learning and networking with incomplete state information. Specifically, we establish a lower bound that reveals a surprising hardness result: unless we have full OSI, we need an exponentially scaling sample complexity to obtain an ϵ-optimal policy solution for POMDPs. Nonetheless, motivated by the structures of practical systems, we identify important subclasses of POMDPs that are tractable, even with only partial OSI. For two subclasses of POMDPs with partial OSI, we provide new algorithms that are proved to be near-optimal by establishing new regret upper and lower bounds.

Authors

Institutions

Publication Details

Published
2024-10-28
DOI
https://doi.org/10.1109/milcom61039.2024.10773784
Primary Topic
Evolutionary Algorithms and Applications
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Designing Near-Optimal Partially Observable Reinforcement Learning

Ming Shi, Ness B. Shroff, Yingbin Liang
Evolutionary Algorithms and Applications
article

Designing Near-Optimal Partially Observable Reinforcement Learning

Ming Shi, Ness B. Shroff, Yingbin Liang
article en

Abstract

Partially observable Markov decision processes (POMDPs) have been widely applied in various real-world applications. However, existing results have shown that learning in POMDPs is intractable in the worst case. The main challenge lies in the lack of latent state information. For example, in wireless channel scheduling, due to energy and security constraints, it is usually difficult or impossible for the user to know the conditions/states of all channels. Thus, a key fundamental question here is: how much online state information (OSI) is sufficient to achieve tractability? In this paper, we make the first effort to establish fundamental conditions and methods for bridging the gap between partially observable reinforcement learning and networking with incomplete state information. Specifically, we establish a lower bound that reveals a surprising hardness result: unless we have full OSI, we need an exponentially scaling sample complexity to obtain an ϵ-optimal policy solution for POMDPs. Nonetheless, motivated by the structures of practical systems, we identify important subclasses of POMDPs that are tractable, even with only partial OSI. For two subclasses of POMDPs with partial OSI, we provide new algorithms that are proved to be near-optimal by establishing new regret upper and lower bounds.

The Ohio State University (US)
Arm, Army Research Laboratory
Openalex Percentile: Top 80%
Evolutionary Algorithms and Applications
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.