Creative Toying with Cultural Heritage in Game Jams
In this paper, we focus on how to scaffold creative toying with tangible and intangible cultural heritage in game jams. We do so by using the Applied Jam Framework and the Creativity methods framework to analyse data from a recent design-based research intervention called a Cultural Game Jam (CGJ). The design of the CGJ is based on a quadruple helix innovation model where cultural institutions, creative industries, and universities collaborate with youth. We will discuss how such a model can increase youth’s empowered participation in cultural heritage and the cultural diversity and inclusivity within the global game industry.
Authors
- Kim Holflod (ORCID: https://orcid.org/0000-0003-2268-0556)
- Eva Eriksson (ORCID: https://orcid.org/0000-0002-1013-6222)
- Rikke Toft Nørgård (ORCID: https://orcid.org/0000-0003-0481-6683)
Institutions
- Aarhus University (DK)
Publication Details
- Published
- 2024-10-11
- DOI
- https://doi.org/10.1145/3697789.3697795
- Citations
- 3
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 2.37
Funders
- HORIZON EUROPE Framework Programme