Creative Toying with Cultural Heritage in Game Jams

In this paper, we focus on how to scaffold creative toying with tangible and intangible cultural heritage in game jams. We do so by using the Applied Jam Framework and the Creativity methods framework to analyse data from a recent design-based research intervention called a Cultural Game Jam (CGJ). The design of the CGJ is based on a quadruple helix innovation model where cultural institutions, creative industries, and universities collaborate with youth. We will discuss how such a model can increase youth’s empowered participation in cultural heritage and the cultural diversity and inclusivity within the global game industry.

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Publication Details

Published
2024-10-11
DOI
https://doi.org/10.1145/3697789.3697795
Citations
3
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
2.37

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article

Creative Toying with Cultural Heritage in Game Jams

Kim Holflod, Eva Eriksson, Rikke Toft Nørgård
3 citations
Educational Games and Gamification
2.37
article

Creative Toying with Cultural Heritage in Game Jams

Kim Holflod, Eva Eriksson, Rikke Toft Nørgård
article en
3 citations

Abstract

In this paper, we focus on how to scaffold creative toying with tangible and intangible cultural heritage in game jams. We do so by using the Applied Jam Framework and the Creativity methods framework to analyse data from a recent design-based research intervention called a Cultural Game Jam (CGJ). The design of the CGJ is based on a quadruple helix innovation model where cultural institutions, creative industries, and universities collaborate with youth. We will discuss how such a model can increase youth’s empowered participation in cultural heritage and the cultural diversity and inclusivity within the global game industry.

Aarhus University (DK)
HORIZON EUROPE Framework Programme
Sustainable cities and communities
Openalex Percentile: Top 10%
Educational Games and Gamification
2.37
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