Articulating Social Issues with Open Data: Exploring a Game Jam Approach

sponsorship: We thank game jam participants for the significant amount of time dedicated to the activities. We also thank the organisations that supported us in hosting the game jams, which were kept anonymous in this study. This project has received funding from the European Union's Horizon 2020 research and innovation programme under the Marie Sklodowska-Curie grant agreement No 955569. The opinions expressed in this document reflect only the author's view and in no way reflect the European Commission's opinions. The European Commission is not responsible for any use that may be made of the information it contains. (European Union|955569)

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Publication Details

Published
2024-10-11
DOI
https://doi.org/10.1145/3697789.3697798
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
1.58
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article

Articulating Social Issues with Open Data: Exploring a Game Jam Approach

Davide Di Staso, Marijn Janssen, Lærke Vinther Christiansen, Fernando Kleiman
2 citations
Educational Games and Gamification
1.58
article

Articulating Social Issues with Open Data: Exploring a Game Jam Approach

Davide Di Staso, Marijn Janssen, Lærke Vinther Christiansen, Fernando Kleiman
article en
2 citations

Abstract

sponsorship: We thank game jam participants for the significant amount of time dedicated to the activities. We also thank the organisations that supported us in hosting the game jams, which were kept anonymous in this study. This project has received funding from the European Union's Horizon 2020 research and innovation programme under the Marie Sklodowska-Curie grant agreement No 955569. The opinions expressed in this document reflect only the author's view and in no way reflect the European Commission's opinions. The European Commission is not responsible for any use that may be made of the information it contains. (European Union|955569)

Delft University of Technology (NL)
Reduced inequalities
Openalex Percentile: Top 14%
Educational Games and Gamification
1.58
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