An Exploratory Study on the Role of Generative AI in Designing Educational Board Games

The educational landscape is transforming due to new skill demands, fragmented attention spans, evolving communication patterns, and increased information access. Game-based learning (GBL) has emerged as a potential solution, fostering subject competency and broader skills. However, integrating games into education faces challenges for educators and schools. This study examines Generative AI's (GenAI) role in facilitating board game use in education, based on a case study in an Italian high school implementing a GenAI-enhanced board game for foreign language teaching. Two state-of-the-art GenAI technologies assisted in the whole GBL design process. Findings indicate GenAI can streamline board game integration through flexible rule adaptation, customized artifact production, and rapid content creation, reducing educator workload, as well as extend their capabilities with novel, creative solutions. Benefits are more pronounced when GenAI use is based on an overarching educational strategy. Study's findings have implications for educators and researchers seeking to effectively integrate GBL and GenAI in educational settings.

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Publication Details

Journal
Proceedings of the International Conference on AI Research.
Published
2024-12-04
DOI
https://doi.org/10.34190/icair.4.1.3081
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

An Exploratory Study on the Role of Generative AI in Designing Educational Board Games

Fabrizio Amarilli, Oxana Timakova
1 links
Proceedings of the International Conference on AI Research.
Educational Games and Gamification
article

An Exploratory Study on the Role of Generative AI in Designing Educational Board Games

Fabrizio Amarilli, Oxana Timakova
article en

Abstract

The educational landscape is transforming due to new skill demands, fragmented attention spans, evolving communication patterns, and increased information access. Game-based learning (GBL) has emerged as a potential solution, fostering subject competency and broader skills. However, integrating games into education faces challenges for educators and schools. This study examines Generative AI's (GenAI) role in facilitating board game use in education, based on a case study in an Italian high school implementing a GenAI-enhanced board game for foreign language teaching. Two state-of-the-art GenAI technologies assisted in the whole GBL design process. Findings indicate GenAI can streamline board game integration through flexible rule adaptation, customized artifact production, and rapid content creation, reducing educator workload, as well as extend their capabilities with novel, creative solutions. Benefits are more pronounced when GenAI use is based on an overarching educational strategy. Study's findings have implications for educators and researchers seeking to effectively integrate GBL and GenAI in educational settings.

Proceedings of the International Conference on AI Research.Vol. 4(1)
Dublin City University (IE)
Quality Education
Openalex Percentile: Top 72%
Educational Games and Gamification
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An Exploratory Study on the Role of Generative AI in Designing Educational Board Games — Fabrizio Amarilli, Oxana Timakova · Proceedings of the International Conference on AI Research. (2024) | TGRS Research Map | TGRS