Objective evaluation of seat discomfort on eRacing performance

BackgroundWhile physical and mental health training guidelines have received much attention and scientific scrutinisation for traditional sports, these guidelines have not yet been developed for electronic sports (eSports). One important factor for developing these guidelines is to find appropriate ways to objectively measure performance and wellbeing of eSport participants through a combination of behavioural and physiological measurements.ObjectiveTo determine the effect of perceived discomfort on stress levels and task performance during racing simulation (eRacing) activities using physiological and behavioural measurements.MethodsDiscomfort and stress were analysed using questionnaires, electro-encephalography, electrocardiography, and galvanic skin response while 17 participants engaged in off-line Assetto Corsa racing simulation competitions.ResultsDiscomfort slightly increased with prolonged seating, and perceived task difficulty significantly increased stress and self-assessed task performance. While significant differences could be observed in electro-encephalographic (EEG) alpha-, beta-band activity and galvanic skin responses (GSR) data, these were not correlated to perceived stress, discomfort, or performance.ConclusionsThis study showed the potential for using physiological measurements to monitor eSport player performance before, after and during eRacing activities. While no significant correlations with behavioural assessments were found, further studies could build on the suggested physiological markers to determine effects of competitive environments on eSport participants' wellbeing.

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Work
Published
2024-12-04
DOI
https://doi.org/10.1177/10519815241290330
Citations
1
Primary Topic
Ergonomics and Musculoskeletal Disorders
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article
Field-Weighted Citation Impact
0.64
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article

Objective evaluation of seat discomfort on eRacing performance

Megan Ogilvie, Frederique J. Vanheusden
1 citations
Work
Ergonomics and Musculoskeletal Disorders
0.64
article

Objective evaluation of seat discomfort on eRacing performance

Megan Ogilvie, Frederique J. Vanheusden
article en
1 citations

Abstract

BackgroundWhile physical and mental health training guidelines have received much attention and scientific scrutinisation for traditional sports, these guidelines have not yet been developed for electronic sports (eSports). One important factor for developing these guidelines is to find appropriate ways to objectively measure performance and wellbeing of eSport participants through a combination of behavioural and physiological measurements.ObjectiveTo determine the effect of perceived discomfort on stress levels and task performance during racing simulation (eRacing) activities using physiological and behavioural measurements.MethodsDiscomfort and stress were analysed using questionnaires, electro-encephalography, electrocardiography, and galvanic skin response while 17 participants engaged in off-line Assetto Corsa racing simulation competitions.ResultsDiscomfort slightly increased with prolonged seating, and perceived task difficulty significantly increased stress and self-assessed task performance. While significant differences could be observed in electro-encephalographic (EEG) alpha-, beta-band activity and galvanic skin responses (GSR) data, these were not correlated to perceived stress, discomfort, or performance.ConclusionsThis study showed the potential for using physiological measurements to monitor eSport player performance before, after and during eRacing activities. While no significant correlations with behavioural assessments were found, further studies could build on the suggested physiological markers to determine effects of competitive environments on eSport participants' wellbeing.

WorkVol. 83(1)
Nottingham Trent University (GB)
Openalex Percentile: Top 25%
Ergonomics and Musculoskeletal Disorders
0.64
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Objective evaluation of seat discomfort on eRacing performance — Megan Ogilvie, Frederique J. Vanheusden · Work (2024) | TGRS Research Map | TGRS