EVIDENCE-BASED CONTENT DESIGN AND VALIDATION FOR CYBERSECURITY GAMES
This study aims to develop a preliminary model for the content validation of serious games, specifically to assess twocybersecurity games designed for children aged 8-13 years as part of the Erasmus+ project 'SuperCyberKids'. Using ascoping review
Publication Details
- Published
- 2024-10-26
- DOI
- https://doi.org/10.33965/celda2024_202408l003
- Primary Topic
- Information and Cyber Security
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- European Commission
- Erasmus+