EVIDENCE-BASED CONTENT DESIGN AND VALIDATION FOR CYBERSECURITY GAMES

This study aims to develop a preliminary model for the content validation of serious games, specifically to assess twocybersecurity games designed for children aged 8-13 years as part of the Erasmus+ project 'SuperCyberKids'. Using ascoping review

Publication Details

Published
2024-10-26
DOI
https://doi.org/10.33965/celda2024_202408l003
Primary Topic
Information and Cyber Security
Type
article
Field-Weighted Citation Impact
0.00

Funders

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article

EVIDENCE-BASED CONTENT DESIGN AND VALIDATION FOR CYBERSECURITY GAMES

Information and Cyber Security
article

EVIDENCE-BASED CONTENT DESIGN AND VALIDATION FOR CYBERSECURITY GAMES

article en

Abstract

This study aims to develop a preliminary model for the content validation of serious games, specifically to assess twocybersecurity games designed for children aged 8-13 years as part of the Erasmus+ project 'SuperCyberKids'. Using ascoping review

European Commission, Erasmus+
Openalex Percentile: Top 65%
Information and Cyber Security
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