EDUCATIONAL BOARD GAME FOR IMPROVING EMPATHETIC MIND AND COMMUNICATION

The Friedrich Naumann Foundation and the King Prajadhipok's Institute in Thailand created the educational board gamePeaceSoCracy, based on the online game available on the Tabletopia platform. The purpose of this board game is toencourage

Publication Details

Published
2024-10-26
DOI
https://doi.org/10.33965/celda2024_202408l039
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

EDUCATIONAL BOARD GAME FOR IMPROVING EMPATHETIC MIND AND COMMUNICATION

Educational Games and Gamification
article

EDUCATIONAL BOARD GAME FOR IMPROVING EMPATHETIC MIND AND COMMUNICATION

article en

Abstract

The Friedrich Naumann Foundation and the King Prajadhipok's Institute in Thailand created the educational board gamePeaceSoCracy, based on the online game available on the Tabletopia platform. The purpose of this board game is toencourage

Openalex Percentile: Top 72%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.