The Beauty of Convergence in the Digital Age: Design Connecting Culture and Technology
Space serves as the anchoring point for a filmmaker's narrative, not merely as the setting for actions and storylines but also as a vital element intertwined with the era, society, and characters' psychological states. This paper analyzes the relationship between space and characters from two perspectives: the selection of space in character development and the role of individuals in space-driven narratives. Through spatial representation, this study organizes the issues of space and character construction by examining "domestic spaces" and "poetic spaces," analyzing the connection between characters' states and their environments. It explores how the production of space influences characters' personalities and how characters' creation of space reflects their inner world. Additionally, the paper extends spatial representation to public spaces, examining the potential of "heterotopia" in character development. The study discusses the position and universal characteristics of characters within space-dominated narratives.In the era of digital transformation, product design, as a bridge connecting culture and technology, shows its unique importance. This paper discusses how design can promote innovation and market competitiveness through the deep integration of culture and technology in digital products. Combined with current product design trends and case studies, this paper reveals the core role of design in developing products with cultural value and technological innovation. Product design in the digital era not only focuses on the realization of functions, but also shows the beauty of integration through cultural expression and technological application.
Authors
- Junyan Chen (ORCID: https://orcid.org/0000-0001-6516-9067)
- Hao Zhang (ORCID: https://orcid.org/0000-0001-5038-0126)
Publication Details
- Journal
- Arts Studies and Criticism
- Published
- 2024-11-18
- DOI
- https://doi.org/10.32629/asc.v5i5.2944
- Primary Topic
- Digital Media and Visual Art
- Type
- article
- Field-Weighted Citation Impact
- 0.00