Perancangan Media Pembelajaran Informatika Kelas VIII Menggunakan Google Sites di SMPN 1 Padang Gelugur

This research refers to the problems found at SMPN 1 Padang Gelugur. The results of observations and interviews identified a problem, namely that there were teachers using a lecture and question and answer approach, which made students bored and made the lesson less interesting because the media was less interesting. Students also find informatics lessons difficult to understand. This study uses the 4-D research and development method, which consists of four stages: definition; design; development (development); and dissemination. The validity test was carried out by a media expert, material expert and language expert. The validity test obtained a final score of 0.85 with valid criteria; the practicality test obtained a final score of 0.94 with very high criteria; and the effectiveness test was given to twenty students with a final score of 0.80 with high criteria.

Authors

Institutions

Publication Details

Journal
Education Achievement Journal of Science and Research
Published
2024-11-21
DOI
https://doi.org/10.51178/jsr.v5i3.2167
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Perancangan Media Pembelajaran Informatika Kelas VIII Menggunakan Google Sites di SMPN 1 Padang Gelugur

Sarwo Derta, Riri Okra, Hari Antoni Musril, Amelia Widhi Natama Siregar
Education Achievement Journal of Science and Research
Educational Methods and Media Use
article

Perancangan Media Pembelajaran Informatika Kelas VIII Menggunakan Google Sites di SMPN 1 Padang Gelugur

Sarwo Derta, Riri Okra, Hari Antoni Musril, Amelia Widhi Natama Siregar
article en

Abstract

This research refers to the problems found at SMPN 1 Padang Gelugur. The results of observations and interviews identified a problem, namely that there were teachers using a lecture and question and answer approach, which made students bored and made the lesson less interesting because the media was less interesting. Students also find informatics lessons difficult to understand. This study uses the 4-D research and development method, which consists of four stages: definition; design; development (development); and dissemination. The validity test was carried out by a media expert, material expert and language expert. The validity test obtained a final score of 0.85 with valid criteria; the practicality test obtained a final score of 0.94 with very high criteria; and the effectiveness test was given to twenty students with a final score of 0.80 with high criteria.

Education Achievement Journal of Science and Research
Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi (ID)
Quality Education
Openalex Percentile: Top 66%
Educational Methods and Media Use
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.