Supporting adult-learners’ online interaction in computer-mediated learning

Previous studies have revealed numerous benefits of computer-mediated learning, yet the design of such learning programmes are not always supportive for adult-learners. Studies show that higher education adult-learners are wary of the digital environment in computer-mediated courses, and hence refrain from online interaction resulting in lower learning outcomes and lower perceived learning satisfaction. Without an instructional model that supports adult-learners’ online interaction, teachers may fall back on traditional in-class teaching in an effort to make up for missed learning opportunities. To remedy this, design principles, specifically supportive for adult-learners, were co-designed into an instructional model reflecting the concentric dynamics that strengthen said programmes. In order to validate and improve the quality of the model a Delphi study was carried out among experts ( n = 8) to evaluate the various components of the model, including its overall supportiveness for adult-learners in computer-mediated learning. The experts were selected based on their expertise and research in blended learning. Two evaluative rounds through surveys in the programme Crowdtech took place until full alignment of the experts’ opinions was had. The resulting model is a concentric one, illustrating how activities are best distributed across the online environment and the in-class environment, and how social presence can be evoked. This study provides insights into the design of computer-mediated learning programmes tailored for higher education adult-learners as it closes the gap in literature on instructional models and blended learning design. This validated instructional model may help course designers in designing or improving computer-mediated learning programmes. • The benefits of blended learning resonate with adult-learners’ needs. • Adult-learners, used to in-class learning, are wary of the digital environment. • Adult-learners need to see the meaning of the ‘added’ digital environment. • Adult-learners need collaboration to prevent feeling isolated online. • An instructional model supportive for adult-learners may help.

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Publication Details

Journal
Computers in Human Behavior Reports
Published
2024-12-01
DOI
https://doi.org/10.1016/j.chbr.2024.100551
Primary Topic
Online and Blended Learning
Type
article
Field-Weighted Citation Impact
0.00
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article

Supporting adult-learners’ online interaction in computer-mediated learning

Stan van Ginkel, Ebrahim Rahimi, Theo van den Bogaart, Nanda van der Stap et al.
Computers in Human Behavior Reports
Online and Blended Learning
article

Supporting adult-learners’ online interaction in computer-mediated learning

Stan van Ginkel, Ebrahim Rahimi, Theo van den Bogaart, Nanda van der Stap, Johan Versendaal, Tobey Nelson
article en

Abstract

Previous studies have revealed numerous benefits of computer-mediated learning, yet the design of such learning programmes are not always supportive for adult-learners. Studies show that higher education adult-learners are wary of the digital environment in computer-mediated courses, and hence refrain from online interaction resulting in lower learning outcomes and lower perceived learning satisfaction. Without an instructional model that supports adult-learners’ online interaction, teachers may fall back on traditional in-class teaching in an effort to make up for missed learning opportunities. To remedy this, design principles, specifically supportive for adult-learners, were co-designed into an instructional model reflecting the concentric dynamics that strengthen said programmes. In order to validate and improve the quality of the model a Delphi study was carried out among experts ( n = 8) to evaluate the various components of the model, including its overall supportiveness for adult-learners in computer-mediated learning. The experts were selected based on their expertise and research in blended learning. Two evaluative rounds through surveys in the programme Crowdtech took place until full alignment of the experts’ opinions was had. The resulting model is a concentric one, illustrating how activities are best distributed across the online environment and the in-class environment, and how social presence can be evoked. This study provides insights into the design of computer-mediated learning programmes tailored for higher education adult-learners as it closes the gap in literature on instructional models and blended learning design. This validated instructional model may help course designers in designing or improving computer-mediated learning programmes. • The benefits of blended learning resonate with adult-learners’ needs. • Adult-learners, used to in-class learning, are wary of the digital environment. • Adult-learners need to see the meaning of the ‘added’ digital environment. • Adult-learners need collaboration to prevent feeling isolated online. • An instructional model supportive for adult-learners may help.

Computers in Human Behavior ReportsVol. 16
University of Applied Sciences Utrecht (NL), Open University of the Netherlands (NL)
Openalex Percentile: Top 69%
Online and Blended Learning
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