On the Effectiveness of Regularization Methods for Soft Actor-Critic in Discrete-Action Domains

Soft actor-critic (SAC) is a reinforcement learning algorithm that employs the maximum entropy framework to train a stochastic policy. This work examines a specific failure case of SAC where the stochastic policy is trained to maximize the expected entropy from a sparse reward environment. We demonstrate that the over-exploration of SAC can make the entropy temperature collapse, followed by unstable updates to the actor. Based on our analyses, we introduce Reg-SAC, an improved version of SAC, to mitigate the detrimental effects of the entropy temperature on the learning stability of the stochastic policy. Reg-SAC incorporates a clipping value to prevent the entropy temperature collapse and regularizes the gradient updates of the policy via Kullback-Leibler divergence. Through experiments on discrete benchmarks, our proposed Reg-SAC outperforms the standard SAC in spare-reward grid world environments while it is able to maintain competitive performance in the dense-reward Atari benchmark. The results highlight that our regularized version makes the stochastic policy of SAC more stable in discrete-action domains.

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Publication Details

Journal
IEEE Transactions on Systems Man and Cybernetics Systems
Published
2024-12-04
DOI
https://doi.org/10.1109/tsmc.2024.3505613
Citations
2
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.69
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article

On the Effectiveness of Regularization Methods for Soft Actor-Critic in Discrete-Action Domains

Viet Cuong Ta, Bang Giang Le
2 citations
IEEE Transactions on Systems Man and Cybernetics Systems
Artificial Intelligence in Games
0.69
article

On the Effectiveness of Regularization Methods for Soft Actor-Critic in Discrete-Action Domains

Viet Cuong Ta, Bang Giang Le
article en
2 citations

Abstract

Soft actor-critic (SAC) is a reinforcement learning algorithm that employs the maximum entropy framework to train a stochastic policy. This work examines a specific failure case of SAC where the stochastic policy is trained to maximize the expected entropy from a sparse reward environment. We demonstrate that the over-exploration of SAC can make the entropy temperature collapse, followed by unstable updates to the actor. Based on our analyses, we introduce Reg-SAC, an improved version of SAC, to mitigate the detrimental effects of the entropy temperature on the learning stability of the stochastic policy. Reg-SAC incorporates a clipping value to prevent the entropy temperature collapse and regularizes the gradient updates of the policy via Kullback-Leibler divergence. Through experiments on discrete benchmarks, our proposed Reg-SAC outperforms the standard SAC in spare-reward grid world environments while it is able to maintain competitive performance in the dense-reward Atari benchmark. The results highlight that our regularized version makes the stochastic policy of SAC more stable in discrete-action domains.

IEEE Transactions on Systems Man and Cybernetics SystemsVol. 55(2)
VNU University of Science (VN)
Openalex Percentile: Top 23%
Artificial Intelligence in Games
0.69
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