GET3DGS: Generate 3D Gaussians Based on Points Deformation Fields

The 3D Gaussian Splatting method has recently shown significant advancements in rendering speed and scene composition quality, enhancing its industrial applications and boosting the demand for 3D Gaussian asset generation. However, existing mature 3D generation technologies predominantly rely on implicit representations, which often struggle to balance geometric quality with editability. The production of 3D Gaussian assets generally involves diffusion models that require a dual-stage process of reconstruction and generation, resulting in substantial training and inference costs. To overcome these challenges, we introduce GET3DGS, an innovative approach that combines 3D-aware GANs with 3D Gaussian Splatting representations. This method facilitates the manipulation of the physical attributes of 3D Gaussians, such as geometry and texture, via point deformation fields. Offering faster inference speeds and end-to-end training capabilities, our model outperforms existing diffusion model-based methods. By deriving high-quality Gaussian point cloud geometric representations from 2D images, our approach reduces material accumulation costs and produces data compatible with 3D Gaussian rendering engines. We have evaluated the generative performance of our model on ShapeNet and OmniObject3D and demonstrate competitive results in terms of image and geometric quality relative to previous methods.

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Publication Details

Journal
IEEE Transactions on Circuits and Systems for Video Technology
Published
2024-12-04
DOI
https://doi.org/10.1109/tcsvt.2024.3511342
Citations
5
Primary Topic
Image Processing and 3D Reconstruction
Type
article
Field-Weighted Citation Impact
1.25

Funders

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article

GET3DGS: Generate 3D Gaussians Based on Points Deformation Fields

Huimin Ma, Jiansheng Chen, Haochen Yu, Weixi Gong
5 citations
IEEE Transactions on Circuits and Systems for Video Technology
Image Processing and 3D Reconstruction
1.25
article

GET3DGS: Generate 3D Gaussians Based on Points Deformation Fields

Huimin Ma, Jiansheng Chen, Haochen Yu, Weixi Gong
article en
5 citations

Abstract

The 3D Gaussian Splatting method has recently shown significant advancements in rendering speed and scene composition quality, enhancing its industrial applications and boosting the demand for 3D Gaussian asset generation. However, existing mature 3D generation technologies predominantly rely on implicit representations, which often struggle to balance geometric quality with editability. The production of 3D Gaussian assets generally involves diffusion models that require a dual-stage process of reconstruction and generation, resulting in substantial training and inference costs. To overcome these challenges, we introduce GET3DGS, an innovative approach that combines 3D-aware GANs with 3D Gaussian Splatting representations. This method facilitates the manipulation of the physical attributes of 3D Gaussians, such as geometry and texture, via point deformation fields. Offering faster inference speeds and end-to-end training capabilities, our model outperforms existing diffusion model-based methods. By deriving high-quality Gaussian point cloud geometric representations from 2D images, our approach reduces material accumulation costs and produces data compatible with 3D Gaussian rendering engines. We have evaluated the generative performance of our model on ShapeNet and OmniObject3D and demonstrate competitive results in terms of image and geometric quality relative to previous methods.

IEEE Transactions on Circuits and Systems for Video TechnologyVol. 35(5)
University of Science and Technology Beijing (CN)
National Natural Science Foundation of China, National Science and Technology Major Project
Climate action
Openalex Percentile: Top 18%
Image Processing and 3D Reconstruction
1.25
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