<b>RecGS</b>: Removing Water Caustic With <b>Rec</b>urrent <b>G</b>aussian <b>S</b>platting

Water caustics are commonly observed in seafloor imaging data from shallow-water areas. Traditional methods that remove caustic patterns from images often rely on 2D filtering or pre-training on an annotated dataset, hindering the performance when generalizing to real-world seafloor data with 3D structures. In this letter, we present a novel method <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Recurrent Gaussian Splatting</i> (RecGS), which takes advantage of today's photorealistic 3D reconstruction technology, 3D Gaussian Splatting (3DGS), to separate caustics from seafloor imagery. With a sequence of images taken by an underwater robot, we build 3DGS recurrently and decompose the caustic with low-pass filtering in each iteration. In the experiments, we analyze and compare with different methods, including joint optimization, 2D filtering, and deep learning approaches. The results show that our proposed RecGS paradigm can effectively separate the caustic from the seafloor, improving the visual appearance, and can be potentially applied on more problems with inconsistent illumination.

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Publication Details

Journal
IEEE Robotics and Automation Letters
Published
2024-12-04
DOI
https://doi.org/10.1109/lra.2024.3511418
Citations
6
Primary Topic
Methane Hydrates and Related Phenomena
Type
article
Field-Weighted Citation Impact
1.50

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article

RecGS: Removing Water Caustic With Recurrent Gaussian Splatting

Kaining Huang, Corina Barbălată, Weiming Zhi, Joshua G. Mangelson et al.
6 citations
IEEE Robotics and Automation Letters
Methane Hydrates and Related Phenomena
1.50
article

RecGS: Removing Water Caustic With Recurrent Gaussian Splatting

Kaining Huang, Corina Barbălată, Weiming Zhi, Joshua G. Mangelson, Matthew Johnson‐Roberson, Tianyi Zhang, Braden Meyers, Nelson Durrant
article en
6 citations

Abstract

Water caustics are commonly observed in seafloor imaging data from shallow-water areas. Traditional methods that remove caustic patterns from images often rely on 2D filtering or pre-training on an annotated dataset, hindering the performance when generalizing to real-world seafloor data with 3D structures. In this letter, we present a novel method <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Recurrent Gaussian Splatting</i> (RecGS), which takes advantage of today's photorealistic 3D reconstruction technology, 3D Gaussian Splatting (3DGS), to separate caustics from seafloor imagery. With a sequence of images taken by an underwater robot, we build 3DGS recurrently and decompose the caustic with low-pass filtering in each iteration. In the experiments, we analyze and compare with different methods, including joint optimization, 2D filtering, and deep learning approaches. The results show that our proposed RecGS paradigm can effectively separate the caustic from the seafloor, improving the visual appearance, and can be potentially applied on more problems with inconsistent illumination.

IEEE Robotics and Automation LettersVol. 10(1)
Brigham Young University (US), Louisiana State University (US), Carnegie Mellon University (US)
National Oceanic and Atmospheric Administration
Clean water and sanitation
Openalex Percentile: Top 19%
Methane Hydrates and Related Phenomena
1.50
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