Developing virtual gaming simulations for complex clients with substance use through international collaborations

<h2>Abstract</h2><h3>Background</h3> The aim of this paper was to describe how six nurse educators and three nursing students from Canada, Northern Ireland and Finland developed a virtual gaming simulation (VGS) on a client with a complex medication profile to fill a gap in an undergraduate nursing curriculum. The VGS navigates learners to engage in a scenario with a client admitted for an acute exacerbation of chronic obstructive pulmonary disease. <h3>Method</h3> The international collaboration occurred through continuous dialogue and reflective practice to ensure the inclusion of country-specific practices and laws. <h3>Lessons Learned</h3> The international collaboration allowed educators and students to take a unified approach to address country specific best practices, such as medication administration and the intricacies of cannabis legality. A theoretical lens enhanced the development and structure of the VGS. The student voice provided a holistic perspective. <h3>Conclusion</h3> International collaborations with nurse educators and students can enhance the VGS design process by facilitating diverse perspectives. This VGS invited learners to engage in a clinical scenario to learn about the importance of providing person-centered care to a client with a complex profile.

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Publication Details

Journal
Clinical Simulation in Nursing
Published
2024-12-03
DOI
https://doi.org/10.1016/j.ecns.2024.101666
Primary Topic
Digital Mental Health Interventions
Type
article
Field-Weighted Citation Impact
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article

Developing virtual gaming simulations for complex clients with substance use through international collaborations

Sherry Espin, Alison Smart, Kateryna Metersky, Susana Neves-Silva et al.
Clinical Simulation in Nursing
Digital Mental Health Interventions
article

Developing virtual gaming simulations for complex clients with substance use through international collaborations

Sherry Espin, Alison Smart, Kateryna Metersky, Susana Neves-Silva, Michelle Hughes, S. Ferguson, Sanna Sandström, Essi Varkki, Caitlin Cosgrove, Esther Bodach, Outi Lastumäki
article en

Abstract

<h2>Abstract</h2><h3>Background</h3> The aim of this paper was to describe how six nurse educators and three nursing students from Canada, Northern Ireland and Finland developed a virtual gaming simulation (VGS) on a client with a complex medication profile to fill a gap in an undergraduate nursing curriculum. The VGS navigates learners to engage in a scenario with a client admitted for an acute exacerbation of chronic obstructive pulmonary disease. <h3>Method</h3> The international collaboration occurred through continuous dialogue and reflective practice to ensure the inclusion of country-specific practices and laws. <h3>Lessons Learned</h3> The international collaboration allowed educators and students to take a unified approach to address country specific best practices, such as medication administration and the intricacies of cannabis legality. A theoretical lens enhanced the development and structure of the VGS. The student voice provided a holistic perspective. <h3>Conclusion</h3> International collaborations with nurse educators and students can enhance the VGS design process by facilitating diverse perspectives. This VGS invited learners to engage in a clinical scenario to learn about the importance of providing person-centered care to a client with a complex profile.

Clinical Simulation in NursingVol. 98
Queen's University Belfast (GB), University of Toronto (CA), Centennial College (CA), Oulu University of Applied Sciences (FI), University of Oulu (FI)
Partnerships for the goals
Openalex Percentile: Top 74%
Digital Mental Health Interventions
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