Infusing Vibrancy into Science Learning through Weismann: An Educational Game for Learning Plants and Animals’ Reproduction Systems

This research endeavours to develop an educational game, Weismann, designed to enhance the engagement and effectiveness of teaching and learning about plants and animals’ reproduction systems. Named after August Friedrich Leopold Weismann, the pioneering scientist behind the germplasm theory, the game aims to infuse vibrancy into the learning experience. Adopting a Research and Development (R&D) framework, the study employs sourced data from multiple channels, including expert validation assessment scales as well as science teachers and their students’ feedback on their practical experiences as users. The findings reveal Weismann to be highly valid, scoring 91.2, and remarkably practical, with teachers and students rating it at 95.9 and 83.9, respectively. These results affirm the game’s efficacy as a valuable tool for science education, offering a dynamic and effective approach to learning.

Authors

Institutions

Publication Details

Journal
SEAQIS Journal of Science Education
Published
2024-12-04
DOI
https://doi.org/10.58249/sjse.v4i02.140
Primary Topic
Animal and Plant Science Education
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Infusing Vibrancy into Science Learning through Weismann: An Educational Game for Learning Plants and Animals’ Reproduction Systems

Tuti Puji Lestari, Nurul Hikmah Annisa
SEAQIS Journal of Science Education
Animal and Plant Science Education
article

Infusing Vibrancy into Science Learning through Weismann: An Educational Game for Learning Plants and Animals’ Reproduction Systems

Tuti Puji Lestari, Nurul Hikmah Annisa
article en

Abstract

This research endeavours to develop an educational game, Weismann, designed to enhance the engagement and effectiveness of teaching and learning about plants and animals’ reproduction systems. Named after August Friedrich Leopold Weismann, the pioneering scientist behind the germplasm theory, the game aims to infuse vibrancy into the learning experience. Adopting a Research and Development (R&D) framework, the study employs sourced data from multiple channels, including expert validation assessment scales as well as science teachers and their students’ feedback on their practical experiences as users. The findings reveal Weismann to be highly valid, scoring 91.2, and remarkably practical, with teachers and students rating it at 95.9 and 83.9, respectively. These results affirm the game’s efficacy as a valuable tool for science education, offering a dynamic and effective approach to learning.

SEAQIS Journal of Science EducationVol. 4(02)
State University of Padang (ID)
Quality Education
Openalex Percentile: Top 71%
Animal and Plant Science Education
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.