An improved graph factorization machine based on solving unbalanced game perception

The user perception of mobile game is crucial for improving user experience and thus enhancing game profitability. The sparse data captured in the game can lead to sporadic performance of the model. This paper proposes a new method, the balanced graph factorization machine (BGFM), based on existing algorithms, considering the data imbalance and important high-dimensional features. The data categories are first balanced by Borderline-SMOTE oversampling, and then features are represented naturally in a graph-structured way. The highlight is that the BGFM contains interaction mechanisms for aggregating beneficial features. The results are represented as edges in the graph. Next, BGFM combines factorization machine (FM) and graph neural network strategies to concatenate any sequential feature interactions of features in the graph with an attention mechanism that assigns inter-feature weights. Experiments were conducted on the collected game perception dataset. The performance of proposed BGFM was compared with eight state-of-the-art models, significantly surpassing all of them by AUC, precision, recall, and F-measure indices.

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Publication Details

Journal
Frontiers in Neurorobotics
Published
2024-12-04
DOI
https://doi.org/10.3389/fnbot.2024.1481297
Primary Topic
Recommender Systems and Techniques
Type
article
Field-Weighted Citation Impact
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article

An improved graph factorization machine based on solving unbalanced game perception

Teng Ma, Yuan Jia, Xiaoxia Xie
Frontiers in Neurorobotics
Recommender Systems and Techniques
article

An improved graph factorization machine based on solving unbalanced game perception

Teng Ma, Yuan Jia, Xiaoxia Xie
article en

Abstract

The user perception of mobile game is crucial for improving user experience and thus enhancing game profitability. The sparse data captured in the game can lead to sporadic performance of the model. This paper proposes a new method, the balanced graph factorization machine (BGFM), based on existing algorithms, considering the data imbalance and important high-dimensional features. The data categories are first balanced by Borderline-SMOTE oversampling, and then features are represented naturally in a graph-structured way. The highlight is that the BGFM contains interaction mechanisms for aggregating beneficial features. The results are represented as edges in the graph. Next, BGFM combines factorization machine (FM) and graph neural network strategies to concatenate any sequential feature interactions of features in the graph with an attention mechanism that assigns inter-feature weights. Experiments were conducted on the collected game perception dataset. The performance of proposed BGFM was compared with eight state-of-the-art models, significantly surpassing all of them by AUC, precision, recall, and F-measure indices.

Frontiers in NeuroroboticsVol. 18
BYD (China) (CN), Renmin University of China (CN), Xinjiang University (CN)
Decent work and economic growth
Openalex Percentile: Top 66%
Recommender Systems and Techniques
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