Gamified experience design: a case study on China's immersive tourist blocks in historic cities

Introduction In the context of the internet economy era, historic cities face increasing pressure to attract tourists through effective urban design strategies. Immersive districts, particularly in historic Chinese cities, have emerged as an innovative approach to enhance tourism experiences, achieving notable success. This paper explores the use of immersive design strategies in the Guitanglou (簋唐楼) district in Xi'an, China, with a focus on gamification theory. Methods The study employs in-depth interviews and content analysis to examine the design strategies employed in the Guitanglou immersive district. Through these methods, the research investigates how immersive experiences can be used to enhance tourist engagement in historic sites. Results The research introduces a “4S” design model, consisting of Scene, Socialization, Story, and Stimulus. The model suggests that by innovating design within these four key areas, tourists can engage more deeply with the immersive district, resulting in stronger cultural resonance and emotional connections. Discussion This study offers new insights into tourism and urban design, highlighting how immersive districts can serve as effective platforms for disseminating historical and cultural values. The findings suggest that leveraging communication strategies familiar to digital natives can create a balance between cultural preservation and economic growth, offering a fresh perspective on urban design in historic settings.

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Publication Details

Journal
Frontiers in Sustainable Tourism
Published
2024-12-04
DOI
https://doi.org/10.3389/frsut.2024.1482203
Citations
5
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.86
Controls
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article

Gamified experience design: a case study on China's immersive tourist blocks in historic cities

J Li, Jiayi Zhang, Y. Zheng
5 citations
Frontiers in Sustainable Tourism
Virtual Reality Applications and Impacts
1.86
article

Gamified experience design: a case study on China's immersive tourist blocks in historic cities

J Li, Jiayi Zhang, Y. Zheng
article en
5 citations

Abstract

Introduction In the context of the internet economy era, historic cities face increasing pressure to attract tourists through effective urban design strategies. Immersive districts, particularly in historic Chinese cities, have emerged as an innovative approach to enhance tourism experiences, achieving notable success. This paper explores the use of immersive design strategies in the Guitanglou (簋唐楼) district in Xi'an, China, with a focus on gamification theory. Methods The study employs in-depth interviews and content analysis to examine the design strategies employed in the Guitanglou immersive district. Through these methods, the research investigates how immersive experiences can be used to enhance tourist engagement in historic sites. Results The research introduces a “4S” design model, consisting of Scene, Socialization, Story, and Stimulus. The model suggests that by innovating design within these four key areas, tourists can engage more deeply with the immersive district, resulting in stronger cultural resonance and emotional connections. Discussion This study offers new insights into tourism and urban design, highlighting how immersive districts can serve as effective platforms for disseminating historical and cultural values. The findings suggest that leveraging communication strategies familiar to digital natives can create a balance between cultural preservation and economic growth, offering a fresh perspective on urban design in historic settings.

Frontiers in Sustainable TourismVol. 3
Peking University (CN), Communication University of China (CN)
Sustainable cities and communities
Openalex Percentile: Top 14%
Virtual Reality Applications and Impacts
1.86
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