Potential use of dance game simulator in eye-leg coordination improvement: study on healthy participants

BACKGROUND Game-based therapy has the potential to enhance patients’ participation in neurorehabilitation by making it more engaging and inspiring. Thus, this research aimed to investigate the efficacy and validity of a dance game simulator to improve eye-leg coordination diagnosis and treatment. METHODS 59 healthy participants aged 19–38 were assessed using a foot tapping test (FTT), lower extremity motor coordination test (LEMOCOT), modified agility ladder drill test, and total game score. The dance game system used 50, 100, and 150 beats per minute (bpm) songs to improve eye-leg coordination. The intervention group, consisting of 10 participants, received 15 sessions of 10-min play (3 songs each), while the control group, with 8 participants, had only 2 sessions: 1 at the start and 1 at the end. Rank correlation test compared game-based tests to validity, and t-tests analyzed pre- and post-game treatment results. RESULTS The validity of the LEMOCOT and the dance game with 100–150 bpm tempo in 59 healthy participants is showing correlation coefficients of r = 0.302 (right leg) and r = 0.305 (left leg), with p<0.01 for each leg. The dance game simulator improved FTT, left LEMOCOT, modified agility ladder drill test, and the overall dance game score after 15 sessions in the intervention group. However, these improvements were not statistically significant compared to the control group. CONCLUSIONS Game-based therapy offers an efficient alternative to traditional eye-leg coordination testing, providing a practical, clinically effective home rehabilitation method. Further research could enhance neurorehabilitation outcomes.

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Publication Details

Journal
Medical Journal of Indonesia
Published
2024-12-03
DOI
https://doi.org/10.13181/mji.oa.247466
Primary Topic
Stroke Rehabilitation and Recovery
Type
article
Field-Weighted Citation Impact
0.00

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article

Potential use of dance game simulator in eye-leg coordination improvement: study on healthy participants

Ezra Bernardus Wijaya, Zeth Boroh, Sahlah Yusuf Baisa, Noraeni Arsyad
Medical Journal of Indonesia
Stroke Rehabilitation and Recovery
article

Potential use of dance game simulator in eye-leg coordination improvement: study on healthy participants

Ezra Bernardus Wijaya, Zeth Boroh, Sahlah Yusuf Baisa, Noraeni Arsyad
article en

Abstract

BACKGROUND Game-based therapy has the potential to enhance patients’ participation in neurorehabilitation by making it more engaging and inspiring. Thus, this research aimed to investigate the efficacy and validity of a dance game simulator to improve eye-leg coordination diagnosis and treatment. METHODS 59 healthy participants aged 19–38 were assessed using a foot tapping test (FTT), lower extremity motor coordination test (LEMOCOT), modified agility ladder drill test, and total game score. The dance game system used 50, 100, and 150 beats per minute (bpm) songs to improve eye-leg coordination. The intervention group, consisting of 10 participants, received 15 sessions of 10-min play (3 songs each), while the control group, with 8 participants, had only 2 sessions: 1 at the start and 1 at the end. Rank correlation test compared game-based tests to validity, and t-tests analyzed pre- and post-game treatment results. RESULTS The validity of the LEMOCOT and the dance game with 100–150 bpm tempo in 59 healthy participants is showing correlation coefficients of r = 0.302 (right leg) and r = 0.305 (left leg), with p<0.01 for each leg. The dance game simulator improved FTT, left LEMOCOT, modified agility ladder drill test, and the overall dance game score after 15 sessions in the intervention group. However, these improvements were not statistically significant compared to the control group. CONCLUSIONS Game-based therapy offers an efficient alternative to traditional eye-leg coordination testing, providing a practical, clinically effective home rehabilitation method. Further research could enhance neurorehabilitation outcomes.

Medical Journal of IndonesiaVol. 33(3)
Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi
Openalex Percentile: Top 73%
Stroke Rehabilitation and Recovery
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Potential use of dance game simulator in eye-leg coordination improvement: study on healthy participants — Ezra Bernardus Wijaya, Zeth Boroh, et al. · Medical Journal of Indonesia (2024) | TGRS Research Map | TGRS