Apple v.s. Meta: A Comparative Study on Spatial Tracking in SOTA XR Headsets

Inaccurate spatial tracking in extended reality (XR) headsets can cause virtual object jitter, misalignment, and user discomfort, limiting the headsets' potential for immersive content and natural interactions. We develop a modular testbed to evaluate the tracking performance of commercial XR headsets, incorporating system calibration, tracking data acquisition, and result analysis, and allowing the integration of external cameras and IMU sensors for comparison with open-source VI-SLAM algorithms. Using this testbed, we quantitatively assessed spatial tracking accuracy under various user movements and environmental conditions for the latest XR headsets, Apple Vision Pro and Meta Quest 3. The Apple Vision Pro outperformed the Meta Quest 3, reducing relative pose error (RPE) and absolute pose error (APE) by 33.9% and 14.6%, respectively. While both headsets achieved subcentimeter APE in most cases, they exhibited APE exceeding 10 cm in challenging scenarios, highlighting the need for further improvements in reliability and accuracy.

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Publication Details

Published
2024-12-04
DOI
https://doi.org/10.1145/3636534.3696215
Citations
9
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
2.24

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article

Apple v.s. Meta: A Comparative Study on Spatial Tracking in SOTA XR Headsets

Tim Scargill, Maria Gorlatova, Tianyi Hu, Fan Yang
9 citations
Augmented Reality Applications
2.24
article

Apple v.s. Meta: A Comparative Study on Spatial Tracking in SOTA XR Headsets

Tim Scargill, Maria Gorlatova, Tianyi Hu, Fan Yang
article en
9 citations

Abstract

Inaccurate spatial tracking in extended reality (XR) headsets can cause virtual object jitter, misalignment, and user discomfort, limiting the headsets' potential for immersive content and natural interactions. We develop a modular testbed to evaluate the tracking performance of commercial XR headsets, incorporating system calibration, tracking data acquisition, and result analysis, and allowing the integration of external cameras and IMU sensors for comparison with open-source VI-SLAM algorithms. Using this testbed, we quantitatively assessed spatial tracking accuracy under various user movements and environmental conditions for the latest XR headsets, Apple Vision Pro and Meta Quest 3. The Apple Vision Pro outperformed the Meta Quest 3, reducing relative pose error (RPE) and absolute pose error (APE) by 33.9% and 14.6%, respectively. While both headsets achieved subcentimeter APE in most cases, they exhibited APE exceeding 10 cm in challenging scenarios, highlighting the need for further improvements in reliability and accuracy.

Duke University (US)
National Science Foundation, Cisco Systems, Meta
Openalex Percentile: Top 10%
Augmented Reality Applications
2.24
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