Cross-content User Authentication in Virtual Reality

Virtual reality (VR) presents a rapidly evolving virtual world with varying types of visual content. Authenticating users periodically across different types of VR content to safeguard private data is a cornerstone in many sensitive VR applications. Previous studies have performed authentication by verifying users' actions or involuntary responses to certain visual stimuli. However, these methods tie users to either a predefined task or a single type of VR content, failing to support periodic authentication in dynamic VR interactions. In this paper, we propose a cross-content authentication framework that verifies users across different VR content by jointly analyzing eye movements and VR content. Specifically, we decouple displayed VR content from eye movements and generate a content-agnostic embedding determined by cognitive and physiological attributes unique to each user. Experiments with video viewing and text reading in VR show that our system achieves an F-score of 0.92 in cross-content user authentication.

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Publication Details

Published
2024-12-04
DOI
https://doi.org/10.1145/3636534.3696212
Citations
4
Primary Topic
User Authentication and Security Systems
Type
article
Field-Weighted Citation Impact
3.12
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article

Cross-content User Authentication in Virtual Reality

Shuijing Luo, Zhisheng Yan, Wenda Shao
4 citations
User Authentication and Security Systems
3.12
article

Cross-content User Authentication in Virtual Reality

Shuijing Luo, Zhisheng Yan, Wenda Shao
article en
4 citations

Abstract

Virtual reality (VR) presents a rapidly evolving virtual world with varying types of visual content. Authenticating users periodically across different types of VR content to safeguard private data is a cornerstone in many sensitive VR applications. Previous studies have performed authentication by verifying users' actions or involuntary responses to certain visual stimuli. However, these methods tie users to either a predefined task or a single type of VR content, failing to support periodic authentication in dynamic VR interactions. In this paper, we propose a cross-content authentication framework that verifies users across different VR content by jointly analyzing eye movements and VR content. Specifically, we decouple displayed VR content from eye movements and generate a content-agnostic embedding determined by cognitive and physiological attributes unique to each user. Experiments with video viewing and text reading in VR show that our system achieves an F-score of 0.92 in cross-content user authentication.

George Mason University (US)
Openalex Percentile: Top 7%
User Authentication and Security Systems
3.12
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Cross-content User Authentication in Virtual Reality — Shuijing Luo, Zhisheng Yan, et al. · (2024) | TGRS Research Map | TGRS