Beat by Beat: Designing a Rhythm Game for Screening Dyslexia

Dyslexia, a language-based disorder, affects children’s reading, writing, and spelling abilities despite adequate classroom instruction. Early screening is crucial to mitigate the adverse effects of delayed detection. Dyslexia also impairs precise timing tasks, including rhythm skills essential for reading. This study explores the potential of serious games incorporating rhythms to screen for dyslexia, leveraging the natural synchronization of rhythm skills observed in body movements. Existing rhythm games fail to accurately address dyslexia-related difficulties, lacking relevant performance data and user-centred design. Our research aims to design a 2D sidescrolling platformer game, integrating established rhythmic activities to identify children at risk for dyslexia and engage them in gameplay. A multidisciplinary team collaborates on this initiative, including neuropsychologists, music therapists, and game designers. Using the Design Thinking Methodology, we focus on identifying effective music compositions, game mechanics, dynamics, and visual elements that enhance the gaming experience for children with dyslexia and support early dyslexia screening.

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Publication Details

Journal
RECIBE REVISTA ELECTRÓNICA DE COMPUTACIÓN INFORMÁTICA BIOMÉDICA Y ELECTRÓNICA
Published
2024-12-04
DOI
https://doi.org/10.32870/recibe.v13i3.372
Citations
1
Primary Topic
Children's Physical and Motor Development
Type
article
Field-Weighted Citation Impact
0.79
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article

Beat by Beat: Designing a Rhythm Game for Screening Dyslexia

Katya Alvarez-Molina, Ana I. Martínez-Garcia, Karina Caro, Juan Martı́nez-Miranda
1 citations
RECIBE REVISTA ELECTRÓNICA DE COMPUTACIÓN INFORMÁTICA BIOMÉDICA Y ELECTRÓNICA
Children's Physical and Motor Development
0.79
article

Beat by Beat: Designing a Rhythm Game for Screening Dyslexia

Katya Alvarez-Molina, Ana I. Martínez-Garcia, Karina Caro, Juan Martı́nez-Miranda
article en
1 citations

Abstract

Dyslexia, a language-based disorder, affects children’s reading, writing, and spelling abilities despite adequate classroom instruction. Early screening is crucial to mitigate the adverse effects of delayed detection. Dyslexia also impairs precise timing tasks, including rhythm skills essential for reading. This study explores the potential of serious games incorporating rhythms to screen for dyslexia, leveraging the natural synchronization of rhythm skills observed in body movements. Existing rhythm games fail to accurately address dyslexia-related difficulties, lacking relevant performance data and user-centred design. Our research aims to design a 2D sidescrolling platformer game, integrating established rhythmic activities to identify children at risk for dyslexia and engage them in gameplay. A multidisciplinary team collaborates on this initiative, including neuropsychologists, music therapists, and game designers. Using the Design Thinking Methodology, we focus on identifying effective music compositions, game mechanics, dynamics, and visual elements that enhance the gaming experience for children with dyslexia and support early dyslexia screening.

RECIBE REVISTA ELECTRÓNICA DE COMPUTACIÓN INFORMÁTICA BIOMÉDICA Y ELECTRÓNICAVol. 13(3)
Universidad Autónoma de Baja California (MX), Centro de Investigación Científica y de Educación Superior de Ensenada (MX)
Quality Education
Openalex Percentile: Top 22%
Children's Physical and Motor Development
0.79
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Beat by Beat: Designing a Rhythm Game for Screening Dyslexia — Katya Alvarez-Molina, Ana I. Martínez-Garcia, et al. · RECIBE REVISTA ELECTRÓNICA DE COMPUTACIÓN INFORMÁTICA BIOMÉDICA Y ELECTRÓNICA (2024) | TGRS Research Map | TGRS