GAMIFICATION IN SUSTAINABILITY LEARNING IN BUSINESS EDUCATION

This study was conducted on gamification, sustainability learning, and business education dimensions. The main objective of this study is to synthesize the empirical evidence already available to gain a comprehensive understanding of how gamification can enhance sustainability learning in business education. Since integrating these three dimensions is a new and emerging area in the literature, early work in this field is expected to contribute significantly to future studies. According to the content analysis, the primary finding of the analyzed studies is that they mainly emphasize the cognitive engagement aspect. However, when the sustainability dimension is incorporated into gamification in business education, the games become excessively complex. Moreover, the studies examining cognitive outcomes need to adequately consider students' emotional states, and more attention is given to the behavior change associated with sustainability.

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Publication Details

Journal
Dokuz Eylül Üniversitesi Sosyal Bilimler Enstitüsü Dergisi
Published
2024-12-04
DOI
https://doi.org/10.16953/deusosbil.1544347
Primary Topic
Educational Games and Gamification
Type
article
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article

GAMIFICATION IN SUSTAINABILITY LEARNING IN BUSINESS EDUCATION

Banu Demirel, Özge Özgen
Dokuz Eylül Üniversitesi Sosyal Bilimler Enstitüsü Dergisi
Educational Games and Gamification
article

GAMIFICATION IN SUSTAINABILITY LEARNING IN BUSINESS EDUCATION

Banu Demirel, Özge Özgen
article en

Abstract

This study was conducted on gamification, sustainability learning, and business education dimensions. The main objective of this study is to synthesize the empirical evidence already available to gain a comprehensive understanding of how gamification can enhance sustainability learning in business education. Since integrating these three dimensions is a new and emerging area in the literature, early work in this field is expected to contribute significantly to future studies. According to the content analysis, the primary finding of the analyzed studies is that they mainly emphasize the cognitive engagement aspect. However, when the sustainability dimension is incorporated into gamification in business education, the games become excessively complex. Moreover, the studies examining cognitive outcomes need to adequately consider students' emotional states, and more attention is given to the behavior change associated with sustainability.

Dokuz Eylül Üniversitesi Sosyal Bilimler Enstitüsü DergisiVol. 26(4)
Dokuz Eylül Üniversitesi Hastanesi (TR)
Quality Education
Openalex Percentile: Top 73%
Educational Games and Gamification
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