The Game of Heritage: Enhancing Virtual Museum Visits Through Gamification for Tourists

This study delves into the integration of gamification within virtual museum experiences, focusing on its effects on visitor engagement and knowledge acquisition. In today's digital cultural heritage landscape, virtual museums emerge as innovative platforms for the dissemination of educational and cultural content. This research specifically assesses the impact of gamified elements namely points, badges, and leaderboards on enhancing the visitor experience in a virtual environment dedicated to the Himmapan creatures, a crucial aspect of Thai mythology exhibited at the Roitawarabarn Baandhawalai Museum in Chiang Mai, Thailand. Utilizing a quantitative methodology that includes the user engagement scale and a knowledge acquisition questionnaire, this study compares visitor interactions between gamified and non-gamified approach of the virtual museum. The findings reveal that gamification substantially enhances visitor engagement, especially in aspects such as focused attention and rewards, and significantly boosts knowledge acquisition when compared to non-gamified experiences. These outcomes emphasize the crucial importance of integrating gamification strategies within virtual museums to cultivate an experience that is interactive, engaging, and educational for visitors.

Authors

Institutions

Publication Details

Journal
TEM Journal
Published
2024-11-27
DOI
https://doi.org/10.18421/tem134-70
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
1.58
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Game of Heritage: Enhancing Virtual Museum Visits Through Gamification for Tourists

Kannikar Intawong, Phimphakan Thongthip, Kitti Puritat, Suratchanee Yolthasart
2 citations
TEM Journal
Educational Games and Gamification
1.58
article

The Game of Heritage: Enhancing Virtual Museum Visits Through Gamification for Tourists

Kannikar Intawong, Phimphakan Thongthip, Kitti Puritat, Suratchanee Yolthasart
article en
2 citations

Abstract

This study delves into the integration of gamification within virtual museum experiences, focusing on its effects on visitor engagement and knowledge acquisition. In today's digital cultural heritage landscape, virtual museums emerge as innovative platforms for the dissemination of educational and cultural content. This research specifically assesses the impact of gamified elements namely points, badges, and leaderboards on enhancing the visitor experience in a virtual environment dedicated to the Himmapan creatures, a crucial aspect of Thai mythology exhibited at the Roitawarabarn Baandhawalai Museum in Chiang Mai, Thailand. Utilizing a quantitative methodology that includes the user engagement scale and a knowledge acquisition questionnaire, this study compares visitor interactions between gamified and non-gamified approach of the virtual museum. The findings reveal that gamification substantially enhances visitor engagement, especially in aspects such as focused attention and rewards, and significantly boosts knowledge acquisition when compared to non-gamified experiences. These outcomes emphasize the crucial importance of integrating gamification strategies within virtual museums to cultivate an experience that is interactive, engaging, and educational for visitors.

TEM Journal
Chiang Rai Rajabhat University (TH), Chiang Mai University (TH)
Sustainable cities and communities
Openalex Percentile: Top 14%
Educational Games and Gamification
1.58
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

The Game of Heritage: Enhancing Virtual Museum Visits Through Gamification for Tourists — Kannikar Intawong, Phimphakan Thongthip, et al. · TEM Journal (2024) | TGRS Research Map | TGRS