SIGNIFY: Leveraging Machine Learning and Gesture Recognition for Sign Language Teaching Through a Serious Game

Italian Sign Language (LIS) is the primary form of communication for many members of the Italian deaf community. Despite being recognized as a fully fledged language with its own grammar and syntax, LIS still faces challenges in gaining widespread recognition and integration into public services, education, and media. In recent years, advancements in technology, including artificial intelligence and machine learning, have opened up new opportunities to bridge communication gaps between the deaf and hearing communities. This paper presents a novel educational tool designed to teach LIS through SIGNIFY, a Machine Learning-based interactive serious game. The game incorporates a tutorial section, guiding users to learn the sign alphabet, and a classic hangman game that reinforces learning through practice. The developed system employs advanced hand gesture recognition techniques for learning and perfecting sign language gestures. The proposed solution detects and overlays 21 hand landmarks and a bounding box on live camera feeds, making use of an open-source framework to provide real-time visual feedback. Moreover, the study compares the effectiveness of two camera systems: the Azure Kinect, which provides RGB-D information, and a standard RGB laptop camera. Results highlight both systems’ feasibility and educational potential, showcasing their respective advantages and limitations. Evaluations with primary school children demonstrate the tool’s ability to make sign language education more accessible and engaging. This article emphasizes the work’s contribution to inclusive education, highlighting the integration of technology to enhance learning experiences for deaf and hard-of-hearing individuals.

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Publication Details

Journal
Future Internet
Published
2024-12-01
DOI
https://doi.org/10.3390/fi16120447
Citations
10
Primary Topic
Hand Gesture Recognition Systems
Type
article
Field-Weighted Citation Impact
3.72
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article

SIGNIFY: Leveraging Machine Learning and Gesture Recognition for Sign Language Teaching Through a Serious Game

Giuliana Lo Presti, Chiara Innocente, Giorgia Marullo, Luca Ulrich et al.
10 citations
Future Internet
Hand Gesture Recognition Systems
3.72
article

SIGNIFY: Leveraging Machine Learning and Gesture Recognition for Sign Language Teaching Through a Serious Game

Giuliana Lo Presti, Chiara Innocente, Giorgia Marullo, Luca Ulrich, Enrico Vezzetti, Giulio Carmassi, Paolo Garelli, Gioele Ramondetti
article en
10 citations

Abstract

Italian Sign Language (LIS) is the primary form of communication for many members of the Italian deaf community. Despite being recognized as a fully fledged language with its own grammar and syntax, LIS still faces challenges in gaining widespread recognition and integration into public services, education, and media. In recent years, advancements in technology, including artificial intelligence and machine learning, have opened up new opportunities to bridge communication gaps between the deaf and hearing communities. This paper presents a novel educational tool designed to teach LIS through SIGNIFY, a Machine Learning-based interactive serious game. The game incorporates a tutorial section, guiding users to learn the sign alphabet, and a classic hangman game that reinforces learning through practice. The developed system employs advanced hand gesture recognition techniques for learning and perfecting sign language gestures. The proposed solution detects and overlays 21 hand landmarks and a bounding box on live camera feeds, making use of an open-source framework to provide real-time visual feedback. Moreover, the study compares the effectiveness of two camera systems: the Azure Kinect, which provides RGB-D information, and a standard RGB laptop camera. Results highlight both systems’ feasibility and educational potential, showcasing their respective advantages and limitations. Evaluations with primary school children demonstrate the tool’s ability to make sign language education more accessible and engaging. This article emphasizes the work’s contribution to inclusive education, highlighting the integration of technology to enhance learning experiences for deaf and hard-of-hearing individuals.

Future InternetVol. 16(12)
Politecnico di Torino (IT)
Quality Education
Openalex Percentile: Top 6%
Hand Gesture Recognition Systems
3.72
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