Development of MV Maker RPG Game Edublitar Based on Local Wisdom to Improve Numeracy Literacy and Pancasila Profile of Elementary School Students

Literacy is an essential basic skill for students from an early age. This ability is not only valuable for academics but also in everyday life. In addition, character education based on Pancasila values is critical to forming a young generation with noble character and love for the homeland. These two things must be integrated into the learning media to improve student skills. This research aims to develop an RPG game MV Maker (Edublitar) based on local wisdom that is valid, practical, and effective for elementary school students to improve numeracy literacy and character education of students based on the profile of Pancasila. The research approach used in this study is mixed methods with an embedded experimental model design adopted by Cresswell. The results of the study show that if Edublitar media is declared valid and practically used as a learning medium by experts, it can increase student learning outcomes by 47.18 and effectiveness by 79.70% of grade 4 elementary school students in Blitar Raya, East Java, Indonesia.

Authors

Publication Details

Journal
South Eastern European Journal of Public Health
Published
2024-11-28
DOI
https://doi.org/10.70135/seejph.vi.2456
Primary Topic
Educational Curriculum and Learning Methods
Type
article
Field-Weighted Citation Impact
0.00
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article

Development of MV Maker RPG Game Edublitar Based on Local Wisdom to Improve Numeracy Literacy and Pancasila Profile of Elementary School Students

Zainudin, Surayanah, Yuniawatika Yuniawatika, Lestariningsih
South Eastern European Journal of Public Health
Educational Curriculum and Learning Methods
article

Development of MV Maker RPG Game Edublitar Based on Local Wisdom to Improve Numeracy Literacy and Pancasila Profile of Elementary School Students

Zainudin, Surayanah, Yuniawatika Yuniawatika, Lestariningsih
article en

Abstract

Literacy is an essential basic skill for students from an early age. This ability is not only valuable for academics but also in everyday life. In addition, character education based on Pancasila values is critical to forming a young generation with noble character and love for the homeland. These two things must be integrated into the learning media to improve student skills. This research aims to develop an RPG game MV Maker (Edublitar) based on local wisdom that is valid, practical, and effective for elementary school students to improve numeracy literacy and character education of students based on the profile of Pancasila. The research approach used in this study is mixed methods with an embedded experimental model design adopted by Cresswell. The results of the study show that if Edublitar media is declared valid and practically used as a learning medium by experts, it can increase student learning outcomes by 47.18 and effectiveness by 79.70% of grade 4 elementary school students in Blitar Raya, East Java, Indonesia.

South Eastern European Journal of Public Health
Quality Education
Openalex Percentile: Top 70%
Educational Curriculum and Learning Methods
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