A novel intervention for upper limb rehabilitation in people with stroke combining myoelectric pattern recognition, virtual reality, and serious gaming: a qualitative study
Participants perceived the training as motivating, valuable, and different from their previous rehabilitations. Increased use and awareness of their arm and hand in daily life activities were described as positive. Synchronization between the real and virtual arms, game difficulty level, user interface, electrode placement, and potential independent home use were described as challenges. These findings offer valuable insights for future development and implementation of MPR-driven technologies in stroke rehabilitation.
Authors
- Maria Munoz-Novoa (ORCID: https://orcid.org/0000-0002-6001-985X)
- Margit Alt Murphy (ORCID: https://orcid.org/0000-0002-3192-7787)
- C. David Andersson
- Katharina Stibrant Sunnerhagen (ORCID: https://orcid.org/0000-0002-5940-4400)
Institutions
- Sahlgrenska University Hospital (SE)
- University of Gothenburg (SE)
Publication Details
- Journal
- Disability and Rehabilitation
- Published
- 2024-12-03
- DOI
- https://doi.org/10.1080/09638288.2024.2434643
- Citations
- 3
- Primary Topic
- Stroke Rehabilitation and Recovery
- Type
- article
- Field-Weighted Citation Impact
- 0.75
Funders
- Svenska Sällskapet för Medicinsk Forskning