Game-Based Technique for Studying Identity Change in Disturbed Communities

Studying social identity change in non-standard contexts is always challenging. This article presents a new research technique that allows researchers to obtain rich and ethical data even in adverse and fragile conditions. It is based on the popular associative card game and combines projective and game-based data generation methods. The game component adds a playful atmosphere to the research environment and encourages interaction, while the projective aspect allows participants to express identity elements more easily. The features of the new technique presented in this paper are demonstrated through a case study of the post-2020 Belarusian diaspora. In addition to data generation, I describe a coding process that blends deductive and inductive approaches and show how textual and visual data can be analyzed together. Finally, the advantages and disadvantages of this innovative technique are assessed, including creative expression, a safe space for dialogue, and the ability to capture nuanced perspectives.

Authors

Institutions

Publication Details

Journal
Qualitative Sociology Review
Published
2024-10-31
DOI
https://doi.org/10.18778/1733-8077.20.4.03
Primary Topic
Participatory Visual Research Methods
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Game-Based Technique for Studying Identity Change in Disturbed Communities

Elisabeth Kovtiak
Qualitative Sociology Review
Participatory Visual Research Methods
article

Game-Based Technique for Studying Identity Change in Disturbed Communities

Elisabeth Kovtiak
article en

Abstract

Studying social identity change in non-standard contexts is always challenging. This article presents a new research technique that allows researchers to obtain rich and ethical data even in adverse and fragile conditions. It is based on the popular associative card game and combines projective and game-based data generation methods. The game component adds a playful atmosphere to the research environment and encourages interaction, while the projective aspect allows participants to express identity elements more easily. The features of the new technique presented in this paper are demonstrated through a case study of the post-2020 Belarusian diaspora. In addition to data generation, I describe a coding process that blends deductive and inductive approaches and show how textual and visual data can be analyzed together. Finally, the advantages and disadvantages of this innovative technique are assessed, including creative expression, a safe space for dialogue, and the ability to capture nuanced perspectives.

Qualitative Sociology ReviewVol. 20(4)
Charles University (CZ)
Openalex Percentile: Top 65%
Participatory Visual Research Methods
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Game-Based Technique for Studying Identity Change in Disturbed Communities — Elisabeth Kovtiak · Qualitative Sociology Review (2024) | TGRS Research Map | TGRS