What Drives Consumption in Online Games? Homo Socio Interneticus Approach

The current development of online gaming technology can facilitate social interaction, forming a virtual society. This social interaction is continued with economic interaction, namely the consumption of online games. This research uses a multidisciplinary approach to understand consumption behavior in online games. The research takes place in Jakarta, Indonesia, and interviews three key opinion leaders in online game communities. This is qualitative research using grounded theory. The results show that microtransactions in online games are driven by the influence of structural and cultural dimensions in a virtual society, in this case, online games. In the context of virtual society, structural dimensions of pressure are found in the form of exploitation by developers and communities. However, online players resist and reconfirm these structural and cultural pressures, such as stopping consumption. So, there is duality in the social structure of virtual society. This adds new perspectives to existing research more concerned with monetization strategy.

Authors

Institutions

Publication Details

Journal
TEM Journal
Published
2024-11-27
DOI
https://doi.org/10.18421/tem134-32
Citations
1
Primary Topic
FinTech, Crowdfunding, Digital Finance
Type
article
Field-Weighted Citation Impact
0.53
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

What Drives Consumption in Online Games? Homo Socio Interneticus Approach

Mohamad Dian Revindo, Arthur Josias Simon Runturambi, A Mahardika
1 citations
TEM Journal
FinTech, Crowdfunding, Digital Finance
0.53
article

What Drives Consumption in Online Games? Homo Socio Interneticus Approach

Mohamad Dian Revindo, Arthur Josias Simon Runturambi, A Mahardika
article en
1 citations

Abstract

The current development of online gaming technology can facilitate social interaction, forming a virtual society. This social interaction is continued with economic interaction, namely the consumption of online games. This research uses a multidisciplinary approach to understand consumption behavior in online games. The research takes place in Jakarta, Indonesia, and interviews three key opinion leaders in online game communities. This is qualitative research using grounded theory. The results show that microtransactions in online games are driven by the influence of structural and cultural dimensions in a virtual society, in this case, online games. In the context of virtual society, structural dimensions of pressure are found in the form of exploitation by developers and communities. However, online players resist and reconfirm these structural and cultural pressures, such as stopping consumption. So, there is duality in the social structure of virtual society. This adds new perspectives to existing research more concerned with monetization strategy.

TEM Journal
University of Indonesia (ID)
Decent work and economic growth
Openalex Percentile: Top 24%
FinTech, Crowdfunding, Digital Finance
0.53
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

What Drives Consumption in Online Games? Homo Socio Interneticus Approach — Mohamad Dian Revindo, Arthur Josias Simon Runturambi, et al. · TEM Journal (2024) | TGRS Research Map | TGRS