Mid Tide #3

The view of the sea is entirely different from the shore compared to being on the ocean surface. This is because your perspective is not fixed when floating on the ocean surface. In surfing, your body becomes one with the wave. This work aims to convey that sense of unity. It is challenging to express the feeling of floating, specifically the experience where your perception of time and space becomes ambiguous. Moving images are an excellent medium for dealing with the sensation of floating, but it only handles the sequence of 2D images in terms of time. The sensation of floating can't be expressed using conventional editing methods. Therefore, I developed software that creates a 3D object from video data using time as the depth dimension. The software then freely slices arbitrary planes within that object. Conventional video playback is the process of moving a cross-section of this 3D object from front to back. In this work, I derail the cross-section from the conventional linear trajectory, allowing it to swivel freely through the object. This opens up new possibilities for visual expression through the interaction of space and time as it exists in the footage. The source material for this work is footage of waves crashing against rocks, recorded with a fixed camera over several hours. In contrast to the metamorphosing rocks, the waves can more easily keep their essential form and movement even within the unique flow of time and space in this work. This is because waves are continuous in both time and space. These characteristics enable the waves to act as a guide for perceiving time and space in this work. Just as the changes in the tides can quietly transform the landscape, this work gradually erodes the viewer's perception of time and space.

Authors

Institutions

Publication Details

Published
2024-12-03
DOI
https://doi.org/10.1145/3680529.3688970
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Mid Tide #3

Ryu Furusawa
Computer Graphics and Visualization Techniques
article

Mid Tide #3

Ryu Furusawa
article en

Abstract

The view of the sea is entirely different from the shore compared to being on the ocean surface. This is because your perspective is not fixed when floating on the ocean surface. In surfing, your body becomes one with the wave. This work aims to convey that sense of unity. It is challenging to express the feeling of floating, specifically the experience where your perception of time and space becomes ambiguous. Moving images are an excellent medium for dealing with the sensation of floating, but it only handles the sequence of 2D images in terms of time. The sensation of floating can't be expressed using conventional editing methods. Therefore, I developed software that creates a 3D object from video data using time as the depth dimension. The software then freely slices arbitrary planes within that object. Conventional video playback is the process of moving a cross-section of this 3D object from front to back. In this work, I derail the cross-section from the conventional linear trajectory, allowing it to swivel freely through the object. This opens up new possibilities for visual expression through the interaction of space and time as it exists in the footage. The source material for this work is footage of waves crashing against rocks, recorded with a fixed camera over several hours. In contrast to the metamorphosing rocks, the waves can more easily keep their essential form and movement even within the unique flow of time and space in this work. This is because waves are continuous in both time and space. These characteristics enable the waves to act as a guide for perceiving time and space in this work. Just as the changes in the tides can quietly transform the landscape, this work gradually erodes the viewer's perception of time and space.

Tokyo University of the Arts (JP)
Openalex Percentile: Top 56%
Computer Graphics and Visualization Techniques
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.