Gender Differences in Immersive Reading With Interactive Electronic Picture Books

This study examined the effectiveness of interactive electronic picture (IEP) books during immersive reading, impact on mental health education, and integrating gaming elements in educational settings. The mixed-methods experiment combined quantitative data from surveys with qualitative insights from in-depth interviews. The findings revealed that males have higher levels of immersion during interactive reading. This study contributes to digital learning by providing empirical evidence on the benefits of integrating interactive technology into education as well as emphasizing IEP books’ potential to revolutionize mental health education and the importance of considering gender differences when designing educational tools.

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Publication Details

Journal
TEM Journal
Published
2024-11-27
DOI
https://doi.org/10.18421/tem134-52
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Gender Differences in Immersive Reading With Interactive Electronic Picture Books

Pei-Shan Teng
TEM Journal
Digital Games and Media
article

Gender Differences in Immersive Reading With Interactive Electronic Picture Books

Pei-Shan Teng
article en

Abstract

This study examined the effectiveness of interactive electronic picture (IEP) books during immersive reading, impact on mental health education, and integrating gaming elements in educational settings. The mixed-methods experiment combined quantitative data from surveys with qualitative insights from in-depth interviews. The findings revealed that males have higher levels of immersion during interactive reading. This study contributes to digital learning by providing empirical evidence on the benefits of integrating interactive technology into education as well as emphasizing IEP books’ potential to revolutionize mental health education and the importance of considering gender differences when designing educational tools.

TEM Journal
Providence University (TW)
Quality Education
Openalex Percentile: Top 65%
Digital Games and Media
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