The Evolution of Gamification in TESL: Trends, Innovations, and Future Directions

The Evolution of Gamification in TESL: Trends, Innovations, and Future Directions reviews the body of existing literature on the integration of gamification into Teaching English as a Second Language (TESL). This article explores how game-based elements like points, leaderboards, badges, and narrative-driven tasks have reshaped language learning from traditional methods to interactive, immersive experiences. Drawing on studies that document these developments, the review highlights the positive effects of gamification on learner motivation, engagement, and language proficiency. The review also examines emerging technologies such as Artificial Intelligence (AI) and Virtual Reality (VR), which are transforming TESL by creating personalized and adaptive learning environments. These innovations, as well as mobile learning and micro-learning trends, are discussed as key drivers of accessibility and learner-centered education. The article not only summarizes the benefits but also addresses the challenges highlighted in the literature, including technological disparities, the risk of overemphasizing extrinsic rewards, and the need for adaptable strategies to meet diverse learner needs. In its future outlook, the article considers the evolving role of gamification in TESL, focusing on how content-based instruction and digital platforms will further enhance language learning. This review provides a comprehensive analysis of trends and innovations while offering insights into future research directions that will shape the next phase of gamified language education.

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Publication Details

Journal
International Journal of Language and Literary Studies
Published
2024-11-27
DOI
https://doi.org/10.36892/ijlls.v6i4.1937
Citations
1
Primary Topic
Second Language Learning and Teaching
Type
article
Field-Weighted Citation Impact
3.91
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article

The Evolution of Gamification in TESL: Trends, Innovations, and Future Directions

Ashmini Karunarathne
1 citations
International Journal of Language and Literary Studies
Second Language Learning and Teaching
3.91
article

The Evolution of Gamification in TESL: Trends, Innovations, and Future Directions

Ashmini Karunarathne
article en
1 citations

Abstract

The Evolution of Gamification in TESL: Trends, Innovations, and Future Directions reviews the body of existing literature on the integration of gamification into Teaching English as a Second Language (TESL). This article explores how game-based elements like points, leaderboards, badges, and narrative-driven tasks have reshaped language learning from traditional methods to interactive, immersive experiences. Drawing on studies that document these developments, the review highlights the positive effects of gamification on learner motivation, engagement, and language proficiency. The review also examines emerging technologies such as Artificial Intelligence (AI) and Virtual Reality (VR), which are transforming TESL by creating personalized and adaptive learning environments. These innovations, as well as mobile learning and micro-learning trends, are discussed as key drivers of accessibility and learner-centered education. The article not only summarizes the benefits but also addresses the challenges highlighted in the literature, including technological disparities, the risk of overemphasizing extrinsic rewards, and the need for adaptable strategies to meet diverse learner needs. In its future outlook, the article considers the evolving role of gamification in TESL, focusing on how content-based instruction and digital platforms will further enhance language learning. This review provides a comprehensive analysis of trends and innovations while offering insights into future research directions that will shape the next phase of gamified language education.

International Journal of Language and Literary StudiesVol. 6(4)
University of Kelaniya (LK)
Quality Education
Openalex Percentile: Top 5%
Second Language Learning and Teaching
3.91
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