Generalizing Ray Tracing Accelerators for Tree Traversals on GPUs

Tree traversal is a fundamental operation in many applications, such as database indexing and physics simulations. Although tree traversals feature high parallelism, they are inherently divergent and irregular, leading to inefficient performance on GPUs. Tree traversals are also prevalent in ray tracing, which is executed on dedicated Ray-Tracing Accelerators (RTAs) in modern GPUs to mitigate inefficiencies such as control flow divergence and underutilization of memory bandwidth by irregular memory accesses. In this paper, we propose the Tree Traversal Accelerator (TTA) to replicate the success of RTAs in ray tracing for general tree traversal applications. TTAs extend RTAs to support tree structures and operations beyond those in ray tracing, such as B- Tree search and radius search algorithms, by modifying existing computing units. Despite TTAs' effectiveness, they still rely on fixed-function computations, making it challenging to support other tree-based applications such as N-Body simulation fully. Thus, we introduce TTA + as an alternative design, which modularizes the RTA computing units and makes them programmable, trading some efficiency for flexibility. With less than 1 % increase in RTA area, our proposals can achieve up to S.4x speedup for B-Tree search, 1.7x for N-Body simulation, and 1.2x for select ray-tracing applications.

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Publication Details

Published
2024-11-02
DOI
https://doi.org/10.1109/micro61859.2024.00080
Citations
8
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
5.06

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article

Generalizing Ray Tracing Accelerators for Tree Traversals on GPUs

Yuan Hsi Chou, Won Woo Ro, Tor M. Aamodt, Hung‐Wei Tseng et al.
8 citations
Computer Graphics and Visualization Techniques
5.06
article

Generalizing Ray Tracing Accelerators for Tree Traversals on GPUs

Yuan Hsi Chou, Won Woo Ro, Tor M. Aamodt, Hung‐Wei Tseng, Lufei Liu, Dongho Ha, Seokjin Go
article en
8 citations

Abstract

Tree traversal is a fundamental operation in many applications, such as database indexing and physics simulations. Although tree traversals feature high parallelism, they are inherently divergent and irregular, leading to inefficient performance on GPUs. Tree traversals are also prevalent in ray tracing, which is executed on dedicated Ray-Tracing Accelerators (RTAs) in modern GPUs to mitigate inefficiencies such as control flow divergence and underutilization of memory bandwidth by irregular memory accesses. In this paper, we propose the Tree Traversal Accelerator (TTA) to replicate the success of RTAs in ray tracing for general tree traversal applications. TTAs extend RTAs to support tree structures and operations beyond those in ray tracing, such as B- Tree search and radius search algorithms, by modifying existing computing units. Despite TTAs' effectiveness, they still rely on fixed-function computations, making it challenging to support other tree-based applications such as N-Body simulation fully. Thus, we introduce TTA + as an alternative design, which modularizes the RTA computing units and makes them programmable, trading some efficiency for flexibility. With less than 1 % increase in RTA area, our proposals can achieve up to S.4x speedup for B-Tree search, 1.7x for N-Body simulation, and 1.2x for select ray-tracing applications.

University of California, Riverside (US), University of British Columbia (CA), Yonsei University (KR)
National Science Foundation
Openalex Percentile: Top 3%
Computer Graphics and Visualization Techniques
5.06
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Generalizing Ray Tracing Accelerators for Tree Traversals on GPUs — Yuan Hsi Chou, Won Woo Ro, et al. · (2024) | TGRS Research Map | TGRS