Procedural Content Generation for 2.5D Rogue-Lite Games: An Evolutionary Algorithm Approach

This paper introduces Ropburi, a 2.5D rogue-lite game that employs procedural content generation (PCG) to enhance player experience. The game utilizes a Weight-Based Genetic Algorithm (WBGA) to create balanced, engaging maps and a (1+1) Evolution Strategy (ES) for tuning difficulty levels by adjusting enemy attributes. Our approach surpasses traditional deterministic PCG methods by incorporating genetic algorithms, providing flexibility and efficiency in generating complex game environments. Experimental results demonstrate that smaller population sizes converge faster and require lower computational time, while optimized bots ensure precise difficulty adjustments. This research highlights the balance between optimization quality and computational efficiency, setting a new standard for automated level design in rogue-lite games and showcasing the potential of evolutionary algorithms in creating dynamic, immersive gaming experiences.

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Published
2024-11-06
DOI
https://doi.org/10.1109/icsec62781.2024.10770719
Primary Topic
Artificial Intelligence in Games
Type
article
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article

Procedural Content Generation for 2.5D Rogue-Lite Games: An Evolutionary Algorithm Approach

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Procedural Content Generation for 2.5D Rogue-Lite Games: An Evolutionary Algorithm Approach

Yodthong Rodkaew, Wittawin Susutti, Warin Wattanapornprom, Chisanupong Wipachainun, Thanathat Lertpinitamonkul, Wasamon Suksai
article en

Abstract

This paper introduces Ropburi, a 2.5D rogue-lite game that employs procedural content generation (PCG) to enhance player experience. The game utilizes a Weight-Based Genetic Algorithm (WBGA) to create balanced, engaging maps and a (1+1) Evolution Strategy (ES) for tuning difficulty levels by adjusting enemy attributes. Our approach surpasses traditional deterministic PCG methods by incorporating genetic algorithms, providing flexibility and efficiency in generating complex game environments. Experimental results demonstrate that smaller population sizes converge faster and require lower computational time, while optimized bots ensure precise difficulty adjustments. This research highlights the balance between optimization quality and computational efficiency, setting a new standard for automated level design in rogue-lite games and showcasing the potential of evolutionary algorithms in creating dynamic, immersive gaming experiences.

University of the Thai Chamber of Commerce (TH), King Mongkut's University of Technology Thonburi (TH)
Openalex Percentile: Top 80%
Artificial Intelligence in Games
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