Stackelberg-Game-Based Computation Offloading in Urban IoT Systems With AAV-Assisted Multiaccess Edge Computing

Autonomous aerial vehicles (AAV) are regarded as a promising technology to provide additional computing capabilities and wide coverage for Internet of Things (IoT) devices, particularly in cases where these devices are situated beyond the reach of traditional communication infrastructure. This study investigates an AAV-assisted multiaccess edge computing (MEC) network comprising multiple AAVs with edge servers and several IoT Devices (IoTDs). IoTDs with a substantial number of computation tasks can select to offload their tasks to AAV-assisted edge servers to alleviate pressure and costs, while the AAV-assisted edge servers can profit from selling computing resources. The interaction between AAV-assisted edge servers and IoTDs is modeled as a Stackelberg game, where both entities aim to maximize their utility. Employing backward induction, the existence of a unique Nash equilibrium is proved. Subsequently, a Stackelberg game-based distributed computation offloading (SDCO) algorithm is designed to approximate the optimal solution. Finally, extensive simulations validate the effectiveness of the SDCO algorithm, demonstrating superior performance compared to other benchmark methods across diverse scenarios.

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Publication Details

Journal
IEEE Internet of Things Journal
Published
2024-12-03
DOI
https://doi.org/10.1109/jiot.2024.3505143
Citations
3
Primary Topic
IoT and Edge/Fog Computing
Type
article
Field-Weighted Citation Impact
1.05
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article

Stackelberg-Game-Based Computation Offloading in Urban IoT Systems With AAV-Assisted Multiaccess Edge Computing

Jiwei Huang, Yaozong Yang, Ying Chen, Kaixin Li et al.
3 citations
IEEE Internet of Things Journal
IoT and Edge/Fog Computing
1.05
article

Stackelberg-Game-Based Computation Offloading in Urban IoT Systems With AAV-Assisted Multiaccess Edge Computing

Jiwei Huang, Yaozong Yang, Ying Chen, Kaixin Li, Lei Zhou
article en
3 citations

Abstract

Autonomous aerial vehicles (AAV) are regarded as a promising technology to provide additional computing capabilities and wide coverage for Internet of Things (IoT) devices, particularly in cases where these devices are situated beyond the reach of traditional communication infrastructure. This study investigates an AAV-assisted multiaccess edge computing (MEC) network comprising multiple AAVs with edge servers and several IoT Devices (IoTDs). IoTDs with a substantial number of computation tasks can select to offload their tasks to AAV-assisted edge servers to alleviate pressure and costs, while the AAV-assisted edge servers can profit from selling computing resources. The interaction between AAV-assisted edge servers and IoTDs is modeled as a Stackelberg game, where both entities aim to maximize their utility. Employing backward induction, the existence of a unique Nash equilibrium is proved. Subsequently, a Stackelberg game-based distributed computation offloading (SDCO) algorithm is designed to approximate the optimal solution. Finally, extensive simulations validate the effectiveness of the SDCO algorithm, demonstrating superior performance compared to other benchmark methods across diverse scenarios.

IEEE Internet of Things JournalVol. 12(7)
China University of Petroleum, Beijing (CN), Beijing Information Science & Technology University (CN)
Sustainable cities and communities
Openalex Percentile: Top 20%
IoT and Edge/Fog Computing
1.05
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Stackelberg-Game-Based Computation Offloading in Urban IoT Systems With AAV-Assisted Multiaccess Edge Computing — Jiwei Huang, Yaozong Yang, et al. · IEEE Internet of Things Journal (2024) | TGRS Research Map | TGRS