Immersive learning in medical education: analyzing behavioral insights to shape the future of VR-based courses

It can be said that the implementation of basic skills training depends largely on the level of immersion in the teaching method used. While primary learning subjectives can be trained and assessed well, at present, it does not appear to be fully possible to train secondary skills with the technical status quo in VR. However, the observation of secondary learning objectives can serve as an indicator for the assessment of immersion in the future.

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Publication Details

Journal
BMC Medical Education
Published
2024-12-03
DOI
https://doi.org/10.1186/s12909-024-06337-7
Citations
11
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
4.09

Funders

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article

Immersive learning in medical education: analyzing behavioral insights to shape the future of VR-based courses

Benjamin Risse, H. J. Schulze, Paul Schmidle, Bernhard Marschall et al.
11 citations
BMC Medical Education
Virtual Reality Applications and Impacts
4.09
article

Immersive learning in medical education: analyzing behavioral insights to shape the future of VR-based courses

Benjamin Risse, H. J. Schulze, Paul Schmidle, Bernhard Marschall, Anna Junga, Ole Hätscher, Sönke Scherzer, Philipp Bozdere
article en
11 citations

Abstract

It can be said that the implementation of basic skills training depends largely on the level of immersion in the teaching method used. While primary learning subjectives can be trained and assessed well, at present, it does not appear to be fully possible to train secondary skills with the technical status quo in VR. However, the observation of secondary learning objectives can serve as an indicator for the assessment of immersion in the future.

BMC Medical EducationVol. 24(1)
University of Münster (DE), FH Münster University of Applied Sciences (DE)
Bundesministerium für Bildung und Forschung, Westfälische Wilhelms-Universität Münster, Universität des Saarlandes
Quality Education
Openalex Percentile: Top 6%
Virtual Reality Applications and Impacts
4.09
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