IMPACTO DO TRATAMENTO FISIOTERAPÊUTICO EM CRIANÇAS COM SÍNDROME DE DOWN COM O USO DA REALIDADE VIRTUAL

This study presents a systematic literature review on the use of Virtual Reality (VR) in the physiotherapeutic treatment of children with Down Syndrome (DS). The research explores how VR can be an innovative tool to overcome the challenges of engagement and adherence to treatment, often observed in conventional therapies. The main objective is to evaluate the impact of VR on motor development and quality of life of these children. The methodology employed included the analysis of recent publications in electronic databases, focusing on studies involving children with DS aged 3 to 18 years. The selection criteria prioritized research addressing the use of VR in physiotherapeutic treatment and evaluating its impact on motor development, balance, and muscle strength. The review results indicate that VR offers a motivating experience, favoring engagement in Physiotherapy sessions. Efficacy was observed in stimulating mental, sensory, and neuromusculoskeletal functions, with adaptations to facilitate the understanding of games and concepts worked on. Improvements were notable in areas such as balance, global motor skills, and spatial organization. The review highlights the significant potential of VR as a complementary tool in the physiotherapeutic treatment of children with DS. The combination of VR with traditional Physiotherapy emerges as a promising approach, optimizing treatment and addressing various needs of these children. This study emphasizes the importance of future research with larger samples and long-term evaluations to more robustly establish the effectiveness of VR in this context.

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Publication Details

Journal
RECIMA21 - Revista Científica Multidisciplinar - ISSN 2675-6218
Published
2024-12-03
DOI
https://doi.org/10.47820/recima21.v5i12.5981
Primary Topic
Academic Research in Diverse Fields
Type
article
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article

IMPACTO DO TRATAMENTO FISIOTERAPÊUTICO EM CRIANÇAS COM SÍNDROME DE DOWN COM O USO DA REALIDADE VIRTUAL

Alessandro Aguiar de Paula, Lorena Azevedo, Odileia de Jesus Rocha, Gabrielly dos Santos Silva et al.
RECIMA21 - Revista Científica Multidisciplinar - ISSN 2675-6218
Academic Research in Diverse Fields
article

IMPACTO DO TRATAMENTO FISIOTERAPÊUTICO EM CRIANÇAS COM SÍNDROME DE DOWN COM O USO DA REALIDADE VIRTUAL

Alessandro Aguiar de Paula, Lorena Azevedo, Odileia de Jesus Rocha, Gabrielly dos Santos Silva, THIAGO MENESES SANTOS, Helena Cruz dos Santos, Gustavo Martins Cardoso Coimbra, Kezia de Oliveira Ribeiro
article en

Abstract

This study presents a systematic literature review on the use of Virtual Reality (VR) in the physiotherapeutic treatment of children with Down Syndrome (DS). The research explores how VR can be an innovative tool to overcome the challenges of engagement and adherence to treatment, often observed in conventional therapies. The main objective is to evaluate the impact of VR on motor development and quality of life of these children. The methodology employed included the analysis of recent publications in electronic databases, focusing on studies involving children with DS aged 3 to 18 years. The selection criteria prioritized research addressing the use of VR in physiotherapeutic treatment and evaluating its impact on motor development, balance, and muscle strength. The review results indicate that VR offers a motivating experience, favoring engagement in Physiotherapy sessions. Efficacy was observed in stimulating mental, sensory, and neuromusculoskeletal functions, with adaptations to facilitate the understanding of games and concepts worked on. Improvements were notable in areas such as balance, global motor skills, and spatial organization. The review highlights the significant potential of VR as a complementary tool in the physiotherapeutic treatment of children with DS. The combination of VR with traditional Physiotherapy emerges as a promising approach, optimizing treatment and addressing various needs of these children. This study emphasizes the importance of future research with larger samples and long-term evaluations to more robustly establish the effectiveness of VR in this context.

RECIMA21 - Revista Científica Multidisciplinar - ISSN 2675-6218Vol. 5(12)
Openalex Percentile: Top 70%
Academic Research in Diverse Fields
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