AR Based Engineering Drawing Tool App

This approach brings a different perspective to T&L methods and content development which results in a better experience for students. Running international projects require the use of methods and tools to facilitate the communication of content. The process of creating the AR/VR content is time-consuming if not developed using effective design and visualization methods. Students are more accustomed to using 3D games with a high level of visual detail where a substantial amount of investment may have been available for commercial projects. However, large file sizes may limit its use as it would require high internet speeds to download the animation content which could be hosted on a website, however, many educational institutions have fast and free internet available. Development of AR/VR traditionally requires low-polygon modelling techniques but on multidisciplinary projects, teams normally use their daily-use software to generate 3D content which may limit the level of interactivity as optimization between software would reduce performance and increase file size of any developed media.

Authors

Publication Details

Journal
IOSR Journal of Computer Engineering
Published
2024-12-01
DOI
https://doi.org/10.9790/0661-2606015359
Citations
1
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.25
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article

AR Based Engineering Drawing Tool App

Manjari Tripathi, Prof Vikas Kumar, Jitesh Chaudhari
1 citations
IOSR Journal of Computer Engineering
Augmented Reality Applications
0.25
article

AR Based Engineering Drawing Tool App

Manjari Tripathi, Prof Vikas Kumar, Jitesh Chaudhari
article en
1 citations

Abstract

This approach brings a different perspective to T&L methods and content development which results in a better experience for students. Running international projects require the use of methods and tools to facilitate the communication of content. The process of creating the AR/VR content is time-consuming if not developed using effective design and visualization methods. Students are more accustomed to using 3D games with a high level of visual detail where a substantial amount of investment may have been available for commercial projects. However, large file sizes may limit its use as it would require high internet speeds to download the animation content which could be hosted on a website, however, many educational institutions have fast and free internet available. Development of AR/VR traditionally requires low-polygon modelling techniques but on multidisciplinary projects, teams normally use their daily-use software to generate 3D content which may limit the level of interactivity as optimization between software would reduce performance and increase file size of any developed media.

IOSR Journal of Computer EngineeringVol. 26(6)
Industry, innovation and infrastructure
Openalex Percentile: Top 44%
Augmented Reality Applications
0.25
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AR Based Engineering Drawing Tool App — Manjari Tripathi, Prof Vikas Kumar, et al. · IOSR Journal of Computer Engineering (2024) | TGRS Research Map | TGRS