Positive or Negative? The Effect of Self-motion Speed on Flow Experience is Moderated by Susceptibility to VR Sickness

Future activities conducted within the Metaverse will require users to actively navigate in complex virtual reality (VR) environments. Users’ sense of self-motion during active navigation may contribute to flow experience, but this also improves the risk of VR sickness. The effect of self-motion on flow experience is still unexplored. To explore this question, this paper developed an experimental VR environment supporting active navigation at different speeds and subsequently performed two experiments. Experiment 1 first examined the effect of self-motion speed on flow experience and VR sickness. Experiment 2 examined the potential moderating effect of VR sickness susceptibility in the relationship between self-motion speed and flow experience. The results showed that the effect of self-motion speed on flow experience was moderated by participants’ VR sickness susceptibility. For participants with low susceptibility, self-motion speed had a significantly positive effect on flow experience; for participants with high susceptibility, the effect was not significant.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar-adjunct64951.2024.00165
Citations
2
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.74

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article

Positive or Negative? The Effect of Self-motion Speed on Flow Experience is Moderated by Susceptibility to VR Sickness

Wenxiu Geng, Yulong Bian, Juan Liu, Chao Zhou et al.
2 citations
Virtual Reality Applications and Impacts
0.74
article

Positive or Negative? The Effect of Self-motion Speed on Flow Experience is Moderated by Susceptibility to VR Sickness

Wenxiu Geng, Yulong Bian, Juan Liu, Chao Zhou, Kaiyuan Jiang, Baiqiao Zhang
article en
2 citations

Abstract

Future activities conducted within the Metaverse will require users to actively navigate in complex virtual reality (VR) environments. Users’ sense of self-motion during active navigation may contribute to flow experience, but this also improves the risk of VR sickness. The effect of self-motion on flow experience is still unexplored. To explore this question, this paper developed an experimental VR environment supporting active navigation at different speeds and subsequently performed two experiments. Experiment 1 first examined the effect of self-motion speed on flow experience and VR sickness. Experiment 2 examined the potential moderating effect of VR sickness susceptibility in the relationship between self-motion speed and flow experience. The results showed that the effect of self-motion speed on flow experience was moderated by participants’ VR sickness susceptibility. For participants with low susceptibility, self-motion speed had a significantly positive effect on flow experience; for participants with high susceptibility, the effect was not significant.

Shandong University (CN)
Shandong University, Humanities and Social Science Fund of Ministry of Education of China, Science and Technology Support Plan for Youth Innovation of Colleges and Universities of Shandong Province of China
Openalex Percentile: Top 26%
Virtual Reality Applications and Impacts
0.74
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Positive or Negative? The Effect of Self-motion Speed on Flow Experience is Moderated by Susceptibility to VR Sickness — Wenxiu Geng, Yulong Bian, et al. · (2024) | TGRS Research Map | TGRS