A Case study on VR Teaching: Projectile Motion and Gravity

The immersive virtual reality (VR) environment described in this article offers a new way to understand projectile motion and gravity. Textbooks and traditional classroom environments have only provided two dimensions of study for these subjects. Virtual reality, however, opens up new possibilities for study and research into these kinds of physics topics as technology develops. The article includes an interactive exploration of projectile motion, where users engage by throwing balls at targets, observing virtual trajectories, and accessing essential physics information. Another scene delves into gravity concepts, illustrating gravitational force between objects and emphasizing the consistent acceleration of freely falling objects, regardless of mass. Notably, the project features different levels in each scene, enhancing user engagement and providing a tailored learning experience. Twenty students that had previously studied these subjects in school assisted in the study. The study’s findings are highly promising; nearly all participants expressed a positive impression of the application and agreed that, in comparison to traditional textbooks, VR-based teaching platforms can make it easier for students to understand physics topics.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar-adjunct64951.2024.00075
Citations
1
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
0.78
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article

A Case study on VR Teaching: Projectile Motion and Gravity

Himangshu Sarma, S. M., Vedantam Sai Suvanth, Shardul Anirudha K
1 citations
Education and Learning Interventions
0.78
article

A Case study on VR Teaching: Projectile Motion and Gravity

Himangshu Sarma, S. M., Vedantam Sai Suvanth, Shardul Anirudha K
article en
1 citations

Abstract

The immersive virtual reality (VR) environment described in this article offers a new way to understand projectile motion and gravity. Textbooks and traditional classroom environments have only provided two dimensions of study for these subjects. Virtual reality, however, opens up new possibilities for study and research into these kinds of physics topics as technology develops. The article includes an interactive exploration of projectile motion, where users engage by throwing balls at targets, observing virtual trajectories, and accessing essential physics information. Another scene delves into gravity concepts, illustrating gravitational force between objects and emphasizing the consistent acceleration of freely falling objects, regardless of mass. Notably, the project features different levels in each scene, enhancing user engagement and providing a tailored learning experience. Twenty students that had previously studied these subjects in school assisted in the study. The study’s findings are highly promising; nearly all participants expressed a positive impression of the application and agreed that, in comparison to traditional textbooks, VR-based teaching platforms can make it easier for students to understand physics topics.

Indian Institute of Information Technology Allahabad (IN)
Openalex Percentile: Top 19%
Education and Learning Interventions
0.78
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A Case study on VR Teaching: Projectile Motion and Gravity — Himangshu Sarma, S. M., et al. · (2024) | TGRS Research Map | TGRS